Joy the DM 04/02/2024 (Tue) 10:32 No.3826 del
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>>3807
>>3824

With a clear plan, Yulya and Cat walk with purpose back to the Gate. The majority of carts had been cleared from the busy trade port, having caught up after the hour long delay, and a train of carts could be seen sitting along the storehouse row north from the Gate, working their way toward getting their wares unloaded with the help of laborers.

Coming back south, another row of Carts are parked after being loaded with wares for the return trip to places such as Waterdeep, Thornhold, Daggerford, and others along the High Road and the Long Road.
Presumably carts are headed across town to the North market district where finer things may be sourced and further North to Luskan, Mirabar, and Raven Rock via the Blackford Road.

The city is bustling with activity, prosperous, and free owing in no small part to Adventurers like you, recycling past treasures, clearing mines of ne'er-do-well and monsters, and keeping the vast farmlands safe from strife far and wide. Along with the royal guard and knights, city guards and mercenaries for hire, responsible for keeping the civil city-states free from foreign invaders and hostile actors. In this world, the adventurers are the highest technology defense and well loved for it by the people of the realm.

Looking East you pass a road sign, "Church of Ilmater" pointing Northwest, "Hall of Justice" pointing North-northwest, "Church of Tyr" Pointing North towards the main street, "Guild" pointing North-northeast, "Royal Gardens" pointing East.

You'd have to ask around for directions for those other places you'd heard of, as the guard said, but friendly faces abound in the big city, so no worries there.
>>3512

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