one more thing i wanted to say about video games making the brain think in terms that are incompatible with actual reality:
>inventory in a video game you can just find and hoard things easily. this sets up the wrong expectations.
in pokemon red/blue you don't have an infinite inventory but you can just find stuff lying around on the road and put them in your backpack. one of the things you can put in your backpack is a bicycle...
managing belongings in real life is way harder, space is way more precious. stuff has to be left at the side of the road way more often because you see how people referred to as horaders live: every little space of their appartment is filled with junk that they hoard, sometimes they do have some organizational structure underneath like geological layers of a mountain but it seems like inevitably the system becomes overcapacitated and then suddenly a layer of trash or dirty dishes builds up on top of the mess at which point it is over and mold starts to grow and rats move in and stuff like that or cat pee is burried underneath some pile.
dragon ball with the capsules are also an example of how fiction just flatout refused to deal with the horrible burdensome reality of owning things. unless approached intelligently this is a nightmare.
it's not just pokemon and dragon ball, but most games. i can think of very few games who try to at least somewhat limit inventory space to more realistic dimensions. resident evil 4 is a game i played where the player begins with a very small inventory and can only carry a few weapons which forces the player to leave perfectly good weapons behind. i remember how annoyed i was when i first experienced this in re4. at that time i was lucky and owned so little that it was only a small nightmare. now i own way more but i have a great system where i can make use of every little space in my tiny space of living and most of the time with very little exception i can find what i am looking for.
the only game that i thought did it just right is a procedurally generated car adventure game for pc called JALOPY. it isn't perfect but you actually have to manage the trunk of the car using physical limitations.
i play a lot of factorio and factorio is as unrealistic as can be in terms of inventory. you can keep like 50 rocket silo in your inventory and just plop them down on the ground in 50 seconds and they are instantly ready to go no setup whatsoever. the difference between the convenience of building something in factorio and building something in real life can make a sane mane crazy.