Bernd 12/26/2017 (Tue) 18:56:21 No.12742 del
(901.63 KB 698x991 UTK_char_creation.png)
(723.47 KB 680x965 UTK_battles.png)
(565.94 KB 643x952 UTK_magic.png)
(644.67 KB 710x994 UTK_the_world.png)
I think the legal situation stabilized about 2006. Next year came a new rulebook, the Új Törvénykönyv (New Code of Law, UTK from now on) which ... is kinda good I have to say, me rikey. The best thing is that it very much like the ETK. Even it's looks. It's back to d100 but they introduced some changes, most of these weren't exactly new but even those were revised. For example they threw out all the bullshit races they kept the original ones and added the "Kyr-blooded" race, kept the Perception ability, defined over 80 skills (more than ETK but less than New Scrolls), etc.
I think I should describe the character creation.
It's point based, the player can distribute 135 points over the 10 attributes and get 50 Character Creation Points (CCP from now on) to buy all the other stats. At every levelup the character gets this 50 CCP (minus certain amount in special cases). CCPs can be exchanged for:
- Backgrounds: new stuff, gives some more customization options, examples: Nobility, Pal of Ghosts, Wealth, Instinct, Race (non-human characters must be bought); some Backgrounds are must have for certain classes (e.g. Cleric needs the Favored/Blessed BG); if the PC belongs to a clan, order or school this must be purchased too (these give the character some nifty benefits, items or learnable skills, but the CCP amount spent for this BG will be subtracted from the CCP at every level).
- Fighting values (Initiative, Attacking, Defending, Targeting Value)
- Pain Points
- Mana, Psi Points
- Skill Points (Base Skill Points at every level = Intelligence)
The Skill System was revised. The Skills are now only learnable if there's someone or something around to learn from. If the PC didn't fight then the player can't raise his fighting skills. It takes time to learn new skills or hone the old ones so that time should be calculated into the campaign. Most (if not all) skills and every level of them have requirements (ability score or other skills) but obtaining a certain level from a skill raises one related ability by one point.
There are many minor changes too. For example in the ETK the "Weapon Usage" skill had to be purchased for every fucking weapon or you couldn't use even a similar one. E.g. you had Weapon Usage for Knife but you couldn't use Dagger or other similar short blades. Now in the UTK these similar weapons are grouped which makes more sense.
AFAIK this rulebook got much criticism. Mostly about the unbalanced classes. I dunno I haven't got the luck to really test it intensively. I heard players bitching that the Wizard class (for example) was gimped and how terrible is that. But considering the Wizard was the most overpowered from all the OP classes how terrible could this change be?! Now the player has to choose, his Wizard will be a spellslinger without any useful skills or a serious scholar who is only capable to cast few magic tricks at most or inbetween. Not bad if you ask me.