Bernd 11/15/2019 (Fri) 17:00:17 No.32169 del
>>32167
>some games have it, for example in alpha centauri or other civ games
Yeah. You're game with the buildings looks more like a C&C clone and that's deceptive at first glance.
>but some games actually have fully wrapped coords/worlds therefore they're technically toroidal
Yes I see. The vertices/pixels of the upper and lower edge wouldn't be connected in two single points (poles) if the plain of the map would been wrapped on a 3d object, but would be matched to each other in pairs. So it wouldn't turn into a sphere, but first cylinder, and then the two vertical edges (left and right side) were joined together and it would form a torus.
Neat.

What's the general concept of your game? Like an rts?