Anonymous 04/26/2017 (Wed) 19:58:17 No. 309 del
>>308
>Is that a different mod to >>32 this pol.wad? Because this one completely fucks up.
Hmm I couldn't even move past the first stage on pol2.wad because the shreks keeps completely annihilating me so I gave up I didn't made any further testing apart from checking how Moonman mod creature behaves with the pol2.wad. I got it from here: https://archive.org/details/Doom_Pol2

>Apart from that, it runs great on all the other wads I tested using freedoom. Really excellent work. And thank you for adding the fatso sprite.
Yeah no problem. I played myself several other maps today with the Moonman and freedoom iwad and I couldn't find any major issues which is a given since the freedoom wad only contains non script related asset but that is the same case for the doomX wads