Anonymous 11/20/2024 (Wed) 12:03 No.19733 del
>>19724
Admin: My problem is this: I took the time to implement some extra map formats in the Quake1 fork. In C. You could do the same but refuse to in a stubborn petulant Zoomer-related rage. Games don't need that many triangles. They don't need to look like real life. Old formats have better and well thought out maps. Sometimes there are too many notes.