Carte Blanche Conclusion (2/2) Joy the DM 06/13/2024 (Thu) 10:04 No.4608 del
>>4606

You will have an hour to collect yourselves before the chance of additional encounters or visitors.

Though minutes pass, Ashley Panther does not immediately return.

The gentle wind blows as the sound of steel wheels and hooves pounding the gravel road fades into the distance, their cart is long gone along with two enraged Rothés.

Mrs. Bigglesworth smells out the blood of the two men and kicks at the gravel, covering the spilled crimson fluids with fresh gravel, looks up at everyone with a sense of recognition, then runs off toward her equal and the arms of the waiting children who are overjoyed to see another beautifully strange and cuddly friend.

Velma and Zelda buzz around momentarily, floating in the sea breeze, and land gently on the cart.

One of the children glances over, "Where did they go? Hey everyone, they're gone!" The other children slowly come to the realization that they're not only free from the cart, the cart is long gone and so are their two capturers.

Congratulations! You have done not only done what could easily be considered a generous act by saving these children, but most certainly a heroic act and the gods have noticed. There is less evil in the world due to your actions. The party has gained 1600 XP! The gamble has paid off and you have additionally received 1000 AP for your heroic, generous, and barbaric act of banditry against two evil, though likely legally innocent, men.

You all have enough XP and AP to level up! But you will need to find a means to speak with the gods to do it, such as THE ORB at the guild.

Message too long. Click here to view full text.