Round 7 Concludes Joy the DM 09/11/2024 (Wed) 08:23 No.5692 del
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>>5673
>I'll get that nasty goblin first Nyaa!
>Cat charges the prone goblin leader in another reckless attack and strikes him with a mighty swing of her greatsword using HEAVY.
Cat's temporary hit points refresh.

Cat uses Feline Agility to make the distance and attacks the Goblin Boss.
[1d20+7-5HEAVY+1d4=(16,19) vs DC17] Cat swings and hits with her sword dealing, [2d6+5+10+2=22 damage] With one last scream, the goblin boss finally shuts up.

Ashley Panther, Alice, and Yulya warily realize their target has been knocked unconscious and look to the remaining issue...

Still tied to her now unconscious master, Cragmaw charges her breath. [1d6=3] but fails. She attempts to break her leg chains. [1d20+2=16] And fails, and bites at her neck chain. [1d20+4=15] But her teeth fail to tear the metal links.

[PER 1d20+3,+4=19,20]
Ashley Panther hisses a warning to the dragon and looks toward the inside of the cave. She seems to notice or hear something and slowly moves to investigate. She disengages with Cragmaw and moves Northeast.

The Cragmaw cave slopes steeply upward. The entrance is at the foot of a good-sized hill, and the caves and passages are inside the hill itself. Most of the caves and passages have steeply sloping ceilings that create stalactite-covered chambers rising 20 to 30 feet above the floor. The cave inside is mostly dark but there is a glow coming from the Northeast. Periodic stalagmites are large enough to provide cover (they appear as boulders on the map.) Areas of crumbling rock and gravel are difficult terrain.

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