Bernd 12/19/2021 (Sun) 22:01:06 No.45888 del
>>45885
>When they engage the enemy the player only gets updates on what's going on, but no way of intervening, this is how it went in CK2 too.
The difference is in "when they engage", that used to be determined by player input.
>Just because now the deployment of the battalions/units is done via some different interface, and not via that token figurines on the map, it doesn't mean things changed much.
It changed from a wargame to a resource management game. There's seemingly such thing as concentrating forces on a stretch of the frontline, forming a defense behind a river or conducting an encirclement operation. Now you just give Lee 100 battalions and tell him to go fight off the Union. It's not much more advanced than simply having a progress bar you throw casualties and military spending at until you enforce your war goals.
>I remember spending much time on checking an enemy unit by baiting it to attack an empty province, then initiating an attack on them with nearby army in next province so they have to stop the invasion, but baiting them again attacking that same province, so the AI won't march them somewhere else instead where they could cause problems. While I was waiting for another army to arrive so I could actually conduct warfare against them.
Same, but they should've improved the wargame, not removed it.