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Vidya thread Bernd 02/08/2021 (Mon) 15:37:41 [Preview] No. 42507
Because the previous >>28357 is autosäging.
From the last posts:
>>42501 Crusader Kings 3 first impressions by Rusbernd
>>42504 unkown vidya making fun of Australia due to the lack of certain biome by Ausbernd

Last year I found out there's native Linux version of the Baldur's Gate Enhanced Editions. They are working well but I don't think I'll ever finish a playthrough again. Back then I finished original BG, and BG2, but not the Throne of Bhaal expansion. Damn long games.
Enhanced Edition makes it possible to play this classic DnD based crpg on modern steel, fixes bugs, changes some rules, adds new NPCs with quests, new items, two new expansions (The Black Pits - arena fight generator?, and Siege of Dragonspear - which is a module for the original story, taking part between BG1 and BG2). It seems okay all in all.


Bernd 02/09/2021 (Tue) 15:33:17 [Preview] No.42519 del
There is a new Total War game coming out but it's another Warhammer expansion.... I kind of expected this, they always said it was going to be a trilogy. At least now we will go back to normal once this is done.

So far this next game looks like it will have a pseudo Russian/Polish faction and some weird demon faction. Apparently it will have a Pseudo Chinese faction as well. I'll pirate it when it comes out but I don't expect much, it's just more of the same.


Bernd 02/09/2021 (Tue) 19:50:21 [Preview] No.42520 del
>>42519
So is it a new game or an expansion?


Bernd 02/10/2021 (Wed) 15:13:10 [Preview] No.42525 del
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>>42520
Both.


Bernd 02/10/2021 (Wed) 15:25:25 [Preview] No.42526 del
>>42525
Standalone?


Bernd 02/10/2021 (Wed) 15:30:55 [Preview] No.42527 del
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>>42526
Partially.


Bernd 02/10/2021 (Wed) 16:58:34 [Preview] No.42529 del
>>42527
How can it be partially standalone. It either can be run by itself, or need to be installed on top of an already installed program. How can be both? Or is there a third option which doesn't excludes the others, or at least the first one?


Bernd 02/10/2021 (Wed) 19:00:38 [Preview] No.42532 del
>>42519
You mean Warhammer III?
The pseudo russians and pseudo chinese were part of the lore btw.

>>42526
They made first and second warhammer to work as standalone games but if you own both of them you can play on a big campaing map and have all the factions from both games. I guess their plan is to do the same with the third one.


Bernd 02/10/2021 (Wed) 19:08:00 [Preview] No.42533 del
>>42519
> At least now we will go back to normal once this is done.
Well they did Three Kingdoms in the meantime.


Bernd 02/11/2021 (Thu) 00:49:22 [Preview] No.42545 del
>>42532
Yes.

I don't care about the lore, Warhammer is stupid and for nerds. But anyway, apparently the Pseudo Chinese faction is going to be largely original to this game, because apparently whilst they did exist in the lore they did not actually have an army in the warhammer table top thingy so most of their units are going to be made for Warhammer Total War(but by the Warhammer design team).


Bernd 02/11/2021 (Thu) 23:36:02 [Preview] No.42557 del
Adding back to this

>>42480
>I actually liked it more than Teken because of how fluid the combat is.
I noticed that too. I like playing DOA a lot more for that

>Isn't there a 6 now? I don't really keep up with it.
Yes, but it is really bad compared to 5.

>Well, it's the 5th iteration. After skinning that many fur from one fox it bound to be lesser quality

5th DOA was the last good one. Koei/Tecmo got really greedy with the DLC in DOA 6 and charge 1000s of dollars for DLC that should have been included on the game disc itself.


Bernd 02/11/2021 (Thu) 23:49:21 [Preview] No.42558 del
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>>42557
Another thing about the game is how realistic it is compared to other fightan games. If you're fighting in the snow, the person you're playing as gets covered in snow in different parts of their body. If it's wet around a stage, their clothes get wet. Same for places that are dirty, muddy or dusty. I don't think other fighting games have that level of detail.


There's also a few guest characters from King of Fighters and Virtua Fighter included in the full game. It's between this game and DOA 3 that are the best one in the series imo.


Bernd 02/20/2021 (Sat) 13:57:34 [Preview] No.42683 del
I'm playing Imperator Rome again. There was a new update that changed a lot.

The biggest change is the removal of standing armies as standard, now you start with levies which are based on the integrated population of a governor's province. To get a standing army you have to unlock the legion law which I have not done yet(as barbarian you have to reform first and that is what I am playing as right now). There are still mercenaries though. They also made it so when you capture a province capital the rest of the province auto captures itself like with forts.

So now Mercenaries are overpowered. Also you have to have the population of a province integrated which can cause some issues. Though it has not bothered me as I use mercenaries mainly, but as a Spanish tribe I defeated Carthage simply because they couldn't raise much against me in Spain. Partly due to that but also due to my mercenaries and the new province capture system I am rapidly expanding with not much difficulty.

They have also changed how senates work, instead of the old system where the senate would approve an action based on what the action was and what the party was and how your relation is with them now it's just a senate approval percentage and if you are below 60% then they dislike any action you take, this is annoying on it's own but added to that it is to impossible to have every faction like you. The non ruling party approval will decay and there is very little you can do about it, even what you can do will not actually stop it. It's ruined senate based governments now. Oh apart from governments with a co consul as in that case two parties can have a ruler so the approval only decays in one party.

There was a huge rework to the UI which makes everything weird and annoying to get used to again, I wish they would not have done that.


Bernd 02/20/2021 (Sat) 14:17:13 [Preview] No.42685 del
>>42683
I forgot to mention.

The other part of why I am doing so well is because they now limited forts per province so most nations only have one or maybe two. Sure I don't like not being able to fortify my borders but the wars don't take long to win now and all they can do is sack the border regions which don't matter because the border populations often are not integrated and thus don't contribute much to the levy anyway.


Bernd 02/20/2021 (Sat) 16:11:40 [Preview] No.42688 del
>>42683
I think this was one Parajew game that did not run on Wine. Maybe with new updates both in game and in Wine fixed this.


Bernd 02/20/2021 (Sat) 16:38:46 [Preview] No.42689 del
>>42683
Tell us about your plans. Post screenshots with jungle of arrows showing your strategy to take over the antique world.


Bernd 02/21/2021 (Sun) 11:25:11 [Preview] No.42692 del
>>42683
This update has been said to be a great leap or a watershed moment in turning Imperator into a serious game. What a shame, yet not too surprising.


Bernd 02/21/2021 (Sun) 14:28:25 [Preview] No.42696 del
>>42688
Use windows like a normal person, weirdo.

>>42692
If this is the best they can do I don't have much hope for them...


Bernd 02/21/2021 (Sun) 18:22:08 [Preview] No.42697 del
>>42696
Normal persons use Linux (Android).
Where's your After Action Report, Bernd?


Bernd 03/21/2021 (Sun) 02:32:09 [Preview] No.43046 del
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Now I am playing Space Engineers, I have not got to space yet and much of the game can be frustrating like the fact that I can't get pirate drones to attack me no matter what I do, they just never spawn, it feels like it lacks content(but then it is still being added to), the world is too large and empty and the speed limit is capped at 100 metres per second so exploring can be a huge pain and also that it can be incredibly grindy. Overall it is a good game I think though.

Also I played Stronghold Warlords, it was bad. The End.


Bernd 03/21/2021 (Sun) 18:53:49 [Preview] No.43053 del
>>43046
>Space Engineers
I wanted to check that out when I was fiddling with Kerbal Spass Program.
>Stronghold Warlords
What's that about?


Bernd 03/22/2021 (Mon) 03:46:41 [Preview] No.43058 del
>>43053
I have not tried than game yet, I'm kind of curious and want to but at the same time it feels like a huge investment and the premise revolving simply around building a rocket to fly to space might not be enough to warrant such investment in all the mechanics that I would have to learn to play the game.

I mentioned Warlords in the last thread and you responded... Anyway it was kind of like I thought it would be but worse. The Graphics and engine are really bad, it feels like they are just building on a 20 year old engine and not trying to innovate at all. In many ways it is a step back from Stronghold 2 even with what is probably the same engine.


Bernd 03/22/2021 (Mon) 06:46:27 [Preview] No.43059 del
>>43058
>I mentioned Warlords in the last thread and you responded
Really? Didn't leave me with a great impression then.
Duckduckwent and found endless screenshots of pagodas. Is the game East Asia centric?


Bernd 03/26/2021 (Fri) 04:57:44 [Preview] No.43100 del
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Rome Total War Remastered is coming out next month. Finally a good Total war.


Bernd Board volunteer 03/26/2021 (Fri) 07:25:01 [Preview] No.43101 del
>>43100
>Remastered
more liek retexed, amirite
What else to "remaster" anyway? Will it include the barbarian invasion dlc?
Heh I know one aspect. The control is kinda awkward in the base game, but the dlc added a new way and made it convenient. They should implement that controls.


Bernd 03/26/2021 (Fri) 07:41:23 [Preview] No.43102 del
>>43101
Yes, the DLC is included as well as some new factions(new as in able to play, they were locked before). As for the controls they are being fixed too. There isn't much else out about it, it was sudden and came out of nowhere. Oh, it will also have mod support on steam.


Bernd 03/27/2021 (Sat) 00:14:27 [Preview] No.43122 del
Started playing the 1st animal crossing. It good. Game has a really cozy feel to it. If you played the newer games, you'll find this one a little hollow though


sage Bernd 03/27/2021 (Sat) 00:15:12 [Preview] No.43123 del
>>43101
ya left your power levels on bernd


Bernd 03/27/2021 (Sat) 01:13:56 [Preview] No.43124 del
test


Bernd 03/27/2021 (Sat) 01:27:52 [Preview] No.43125 del
test


sage Bernd 03/28/2021 (Sun) 22:19:48 [Preview] No.43147 del


Bernd 03/28/2021 (Sun) 23:17:04 [Preview] No.43150 del
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>>43122
Animal crossing reminds me a lot of Chulip for some reason. It has many of the same sounds and effects for some reason. Maybe the developers of each game were friends with each other. Who knows?


Bernd 04/01/2021 (Thu) 14:16:35 [Preview] No.43191 del
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There are two Warthunder April fools events this year, they are not that great and were not really worth updating the game for.

Also, on the 8th of April Enlisted is coming out of Closed Beta and into Open Beta. Enlisted is a game by the same company but instead of vehicle warfare it features infantry though you can use vehicles but only in first person I think which I like the idea of. It's going to be section based, soldiers within he section have roles which can be upgraded as can their equipment and in some game modes the whole section is part of the game as AI.

I'm not sure about it, one of the things that worries me is the monetisation and progression system that it will have. It will apparently be tied to a battle pass system which is quite bad for that kind of thing, I guess I will just have to see how tied to that it is. It doesn't seem to have nations in the way that Warthunder does either, rather it has factions in campaigns, so to begin with there is a Moscow and Normandy campaign and they have listed a Tunis and Berlin campaign to come. So how will that work? Is it going to be a whole new tree for each faction in each campaign? That could be a huge pain particularly if that is on top of a battle pass based system of progression.


Bernd 04/10/2021 (Sat) 08:45:26 [Preview] No.43267 del
I tried Enlisted. It's okay but not great. I don't think I will play it much and I don't see it having much longevity, the progression system is fairly bad and linked to campaigns(they Have Moscow and Normandy right now). This means that you are locked into one region and even if you get max level as Germany in that campaign it does not carry over to any other campaign, I'm not grinding Germany 4 damn times(they have 4 campaigns set and all 4 feature Germany). This limits re-playability, if I finish the one campaign I am not going to want to start all over again whenever they release a new one.


Bernd 04/15/2021 (Thu) 14:22:34 [Preview] No.43312 del
Bleh.... This looks terrible.

https://youtube.com/watch?v=9_8WP9PuOtc [Embed]


Bernd 05/18/2021 (Tue) 05:07:01 [Preview] No.43657 del
More on Enlisted.

Whilst it is published by Gaijin and uses their engine it does not seem to have the same design philosophy as Warthunder which is a shame, it is not Warthunder with Infantry.

Warthunder focuses as much on realism as is possible for the kind of game it is whilst at the same time not pretending too. The maps are wide and open and the equipment is largely modelled as true to life as possible but it does not pretend to be simulating actual battles and campaigns. Enlisted kind of does the opposite, the game is far more CoD/Battlefield like with small compact maps and fast gameplay, the equipment is not modelled realistically but modelled for balance, weapons have firerates changed, recoil is arbitrary and makes no sense with guns that should have less recoil having more and wepaons are handed to forces willy nilly regardless of whether that army actually used them in that campaign or at all. The US storm the beaches of Normandy with Piats, Stens and Bolt actions. Why? For balance and to add content to unlock. Where Warthunder never pretends to have every tank look authentic as to it's paint scheme and markings Enlisted does whilst at the same time it removes emblems on German uniforms like the eagle over the left breast and the deaths head on panzer uniforms thus defeating the point of saying that they are portraying them as they were as they clearly are not. Whilst it claims to be presenting realistic campaigns and battles they are far from it.

The map rotations are quite annoying too. All campaigns are split of course so the pool of maps is limited and they are always of a similar theme rather than warthunder where you could play all maps in many parts of the world(though they are slow in making new ones) so combined with the small nature of them it can get very tiresome and it's only going to get worse.

Campaign progression is pretty bad, it's grindy for little reward and due to the campaign nature it's finite. There are 25 levels in each campaign and there is a limit to what they can add to them, pretty much everything they can add has been and where it has not it is due to balancing such as having no KVs in Moscow but even were they to add them there is still a limit to it so people are going to finish these campaigns and not come back. The only viable long term system for the developers is to release new campaigns over and over again and have people grind for the same equipment over and over again.


Bernd 05/18/2021 (Tue) 07:50:48 [Preview] No.43658 del
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>>43191
>>43267
>>43657
Multiplayers are shit. Shit! Generally.
>Whilst it claims to be presenting realistic campaigns and battles they are far from it.
Both developers and modders tend to exploit this "immersion" thing too, then cherry pick the details they want to enhance - most of the time pointlessly.

>>43312
My problem with age of empires is that it is age of empires. And that one is just 3d AoE, instead of pseudo-3d or whatever it was back then.
I think my problem with AoE is that making a C&C clone in that setting is unappealing.

Btw clones.
All the WWII talks made me look up how various Panzer General clone/remake projects are going. Open General looks very promising. Runs fine on Wine. However the amount of campaigns, maps, units are confusing, with little to no explanation of stuff.
There are even other historical campaigns and conflicts. Hueg selection really.


Bernd 05/18/2021 (Tue) 08:58:26 [Preview] No.43659 del
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>>43658
>All the WWII talks made me look up how various Panzer General clone/remake projects are going. Open General looks very promising. Runs fine on Wine. However the amount of campaigns, maps, units are confusing, with little to no explanation of stuff.

OpenPanzer/PanzerMarshal looks interesting. It has art from Open General but runs from web browser. Yes, web browsers are shit, but at least it runs fine and fast.

http://panzermarshal.com/

>I think my problem with AoE is that making a C&C clone in that setting is unappealing.

It looks too strange and unrealistic. Even first C&C was more realistically looking. Considering open source clones, there is 0 A.D. - https://play0ad.com/

Pretty good game from first look for those who like AoE.

>>43657
>Enlisted kind of does the opposite, the game is far more CoD/Battlefield like with small compact maps and fast gameplay

In some kind of games realism is direct counterpart of playability. Especially in FPS for infantry. You sit 20 minutes in some trench, then one artillery shell comes from unknown place and you are dead. Who would play this except few autists? Another reason is established genre and style - people already expect some specific balanced competitive gameplay, and some really different would be commercial fail.

For those who want realism there is Flashpoint series and Arma. Hardcore players have communities where they play modded Arma (with realistic maps where you mark points by yourself, no HUDs etc, realistic voice/radio ranges and frequences), but it is pretty time consuming task, and may be not entertaining. You need sophisticated team training before.

Good example of such gameplay from commander perspective: https://youtube.com/watch?v=jse3cFnJS28 [Embed] (in Russian, sorry).


Bernd 05/18/2021 (Tue) 10:24:20 [Preview] No.43660 del
>>43658
True.

I would not say it's a clone, it's the nature of the genre. I was never that keen on AOE though, it's alright but only alright. However, AOE III took some interesting steps and was quite more advanced than the others so I had hoped the franchise would head in that direction but instead it looks like they are turning the game into a cartoon.

>>43659
I understand that and it's why I don't like Squad much. Too much doing nothing, too much communication required, too much larping, people either take the game far too seriously or mess about while they wait in a trench and there is no progression.

However, Enlisted was in a position where it could have bridged the gap between the two as it was meant to have more realism and the squad system would have actually worked really well on huge maps, you would have the AT, Sniper, engineer etc all under the command of the player, matches could have far more soldier in them and if you die you can just play as another soldier in the squad, it doesn't have the frustration squad has of waiting for medics if there are any or respawning all the way back at base and walking back again. But instead it went for the COD route.


Bernd 05/18/2021 (Tue) 15:11:11 [Preview] No.43662 del
>>43659
>OpenPanzer/PanzerMarshal
That one I also checked, and was my first choice being cross platform. For some reason it didn't run. Which is weird because when we talked about this earlier, it played.
>0AD
Sometimes I take a look how the thing goes. It developed a lot.

>genre
That would be RTS, but it has different "strains". And AoE is clearly from the line C&C started. Well maybe Dune II. It was long time ago. But they are from the same tree:
Produce workers in main building.
Gather resources with workers.
Build the rest of the buildings with workers.
Build Barrack Type 1 for basic soldier.
Build Support More Units building.
Build Barrack Type 2 for stronger soldier.
Build Research Tech building.
Upgrade soldiers.
Upgrade resource gathering.
Send soldiers to enemy.
Soldiers march in a snaking line to enemy.
Get rekt by enemy one by one.
Gather more resources with workers.
...
Other type would be Settlers for example. Although it's the same concept of resource gathering, house building, unit producing, upgrading, it really feels different, it's just so lively, and the little dudes do their thing by themselves.
I think Dungeon Keeper would also be different. But maybe for the evil twist, and the distinctive units.
And I kinda remember stuff like Seven Kingdoms(?), it had a weird network system between buildings and such.


Bernd 05/18/2021 (Tue) 18:41:28 [Preview] No.43663 del
>>43662
Oh. From this part:
>genre
I was replying to him ofc: >>43660


Bernd 05/19/2021 (Wed) 02:37:37 [Preview] No.43667 del
>>43662
Yes it's RTs but the kind you describe is just RTS in it's most basic form. Other games tend to build on that like the ones you have mentioned, AOE has not much, really they add ages and that is it(though they now will have manable walls like Stronghold).


Bernd 05/19/2021 (Wed) 05:24:01 [Preview] No.43668 del
Age of Mythology brought some interesting unit abilities and Age of empires III had cannons that could do penetrating damage and units such as Zweihanders that have sweep attacks. Age of Empires IV looks like it will have weapon reach enabling pike blocks. So that is good but then this is 2021 and I don't think it will make up for the hideous appearance of the game...

I think Cossacks III had things like this in it too.


Bernd 05/19/2021 (Wed) 10:49:46 [Preview] No.43671 del
>>43667
>you describe is just RTS in it's most basic form.
Nö. The list of the steps is specific for games liek Dune II (this was first), Warcraft, C&C and all iterations, Starcraft, Dune 2000, I think Total Annihilation too (I've never played this so not sure), and god knows how many other clones.
And AoE is the sames just worse because it gives the illusion that now you're gonna build liek ancient and medieval cities then you realize your buildings are lifeless, and the interactive ones just serve to give units on clicks (or keyboard shortcut for moar efficiency). The other ones will stand there empty shoved in into a corner, or had some shit in it to click on (research), but by the end they'll stand empty too. No reason to build roads (leave gaps), or take a good care of the placement or anything like that.
Stronghold kinda sames.
For example Settlers is different because while there is resource gathering, and upgrading units (with gold), the player has to take care of building placement, build the roads, the production line of the goods have to be set up, and you don't gather the units together with the mouse and send them wherever.
Knights and Merchants a step beyond that with needs of the serfs and soldiers, little faggots go stuff themselves with sausage and wine in the Inn, also soldiers are in units, and move as units, and attack as units. Although 90% of the game is tedium, these are pretty neat details, the Dune II clones don't have.


Bernd 05/19/2021 (Wed) 10:57:53 [Preview] No.43672 del
>>43671
It may be that it starts with Dune II but it does not change the fact that this is just the genre in the most basic form. Yes Total Annihilation does it too.


Bernd 05/19/2021 (Wed) 12:17:02 [Preview] No.43673 del
>>43672
No. RTS is way more varied.


Bernd 05/19/2021 (Wed) 12:24:09 [Preview] No.43674 del
>>43672
The Dune II/C&C style has that very specific look and gameplay. AoE is just the same. It was cut from the same template only a historical setting was slapped on it.


Bernd 05/19/2021 (Wed) 12:28:05 [Preview] No.43675 del
>>43673
Yes maybe. But the Dune/AOE kind of RTS is the most basic form of that. Get resources, build buildings, build troops, attack. Even these basics of that are still basic, as you say, buildings don't do anything and building placement does not matter a whole lot.


Bernd 05/19/2021 (Wed) 12:29:48 [Preview] No.43676 del
>>43674
Because that formula is basically as simple as an RTS can even get. Dune II just did it first.


Bernd 05/19/2021 (Wed) 12:35:17 [Preview] No.43677 del
>>43675
>Dune/AOE kind of RTS is the most basic form of that
No. They are a variation built on the basic formulas of RTS.
In comparison check Knights of Honor. There is the "get resources, build buildings, build units, attack" recipe (the resource gathering is even more simplistic, and the building tree isn't that complicated), but it is realized in an entirely different way, the gameplay is entirely different.
All the above listed are looks the same, feels the same, plays the same. They are just clones.


Bernd 05/19/2021 (Wed) 12:35:32 [Preview] No.43678 del
>>43676
There were RTSs way before Dune II.


Bernd 05/19/2021 (Wed) 12:40:13 [Preview] No.43679 del


Bernd 05/19/2021 (Wed) 12:42:47 [Preview] No.43680 del


Bernd 05/19/2021 (Wed) 12:44:34 [Preview] No.43681 del
Ofc Popoulus, never played but I know about it, how could I forget?
https://tube.cadence.moe/watch?v=rx3xASWk-2o


Bernd 05/19/2021 (Wed) 12:45:43 [Preview] No.43682 del
KoH I mentioned, and there are these Paradox Grand strategies, which are also RTS games.


Bernd 05/19/2021 (Wed) 13:03:18 [Preview] No.43683 del
>>43677
I would not really say they are a variation of the formula, that is the formula.

What knights of honour does is irrelevant, if it moves beyond the basic formula then good for it. This doesn't change the fact that the formula is the formula.

>>43678
Those are not RTS games in the way that one would recognise or refer to an RTS game today. But fine. Dune II is just the first of the basic RTS formula of the Genre of RTS that dune II is, whatever one actually calls that.


Bernd 05/19/2021 (Wed) 13:11:27 [Preview] No.43684 del
>>43683
>What knights of honour does is irrelevant
It is not. It is an example how not to make a clone of DuneII/C&C
>Those are not RTS games in the way that one would recognise or refer to an RTS game today.
Yes they are. They are real time and strategy. Stop cherrypicking that only the Dune II and clones are RTSs.


Bernd 05/19/2021 (Wed) 13:17:16 [Preview] No.43685 del
>>43684
It's an example of how to break from a basic formula, as I said, good for them. Doesn't change the fact that there is a basic formula.

>Yes they are. They are real time and strategy. Stop cherrypicking that only the Dune II and clones are RTSs.
As I already said 'But fine. Dune II is just the first of the basic RTS formula of the Genre of RTS that dune II is, whatever one actually calls that.'


Bernd 05/19/2021 (Wed) 14:22:22 [Preview] No.43686 del
>>43685
>It's an example of how to break from a basic formula,
You still deny that the Dune II clones has very specific elements common all of them, from the map, through the buildings, through the production of units, through the issuing commands, to the sequence the maps follow each other, and more which aren't the genre defining elements. They have a specific gameplay which isn't the genre defining gameplay. There were other avenues and instances. KoH is one other instance.
Besides strategy can mean just resource allocation in the most basic sense (political simulators also can be strategy, I think they also have some type of resource allocation), and the Dune and CnC realized this in a specific way, that was copied over into their clones.


Bernd 05/19/2021 (Wed) 14:45:39 [Preview] No.43687 del
>>43686
I don't deny that they have those common elements but I think that is part of the genre in it's basic form.

The way Dune approached it actually isn't very specific and is fairly basic. The idea is incredibly simple, have two players build armies to fight each other in real time. There has to be some way to make that army so add buildings, that way they can have something to protect and attack too. They can't just make armies of infinite soldiers that would be ridiculous, so they have to cost something, add resources. There, you have your Dune/AoE style RTS.


Bernd 05/19/2021 (Wed) 18:55:05 [Preview] No.43696 del
>>43687
you are a denialist and probably a mongposter as well. settlers and popoulus, not Warcraft and Starcraft, ok, praise koh


Bernd 05/19/2021 (Wed) 21:20:05 [Preview] No.43705 del
>>43676
>>43678

RTS is too broad term to use it so freely for discussing about games. There were plenty of realtime strategic games before Dune 2, like Megalomania or even text-based games from 80s.

Dune 2 gave birth to specific subgenre, that resulted in C&C series and many clones (Dark Reign etc). Other subgenre born and evolved from Warcraft, where units and even squad sizes are limited and some units are "heroes" (especially from WC3, although this trend was seen in SC). RTS with unit design (Earth 2140/2150/*, Warzone) may also be separated to some different tree, although it is more Dune/C&C like than Warcraft like.


Bernd Board volunteer 05/20/2021 (Thu) 06:53:18 [Preview] No.43711 del
>>43705
I think Warcraft (and successors) was cut from the same template. C&C also did changes, I remember units gaining XP in Tiberian Sun. Or I think Red Alert also introduced heroes, liek Tanya.


Bernd 05/20/2021 (Thu) 06:59:55 [Preview] No.43712 del
>>43711
Fugg I thought I was logged in on a different domain. Sorry.


Bernd 05/20/2021 (Thu) 09:40:09 [Preview] No.43714 del
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>>43696
It's convergent evolution.


Bernd 05/22/2021 (Sat) 00:31:10 [Preview] No.43736 del
It's happening


Bernd 05/22/2021 (Sat) 04:10:24 [Preview] No.43737 del
>>43736
I have not actually played Victoria before so I am looking forward to that.

HOI IV is getting a new DLC which might be interesting too, they are adding railways.


Bernd 05/22/2021 (Sat) 06:16:20 [Preview] No.43738 del
>>43736
>Petite Bourgeoisie
Did not know English calls the small burghers like that. Good to know.


Bernd 05/22/2021 (Sat) 13:15:49 [Preview] No.43740 del
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Bernd 05/24/2021 (Mon) 10:27:49 [Preview] No.43772 del
streets of rogue
iratus lord of the dead
Kill All Weebs
Black lives splatter

my reccomendations for this season


Bernd 06/05/2021 (Sat) 17:39:55 [Preview] No.43866 del
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Installed Railroad Tycoon 2, got a bit of hankering. Decided to make screenshots, showing the features.
Picked a map and edited it so I could play it without AI companies. Removed the restriction that only connected rails can be built. I still will only lay tracks that I'm able to join to the existing network right away, it's just makes it easier to place things (like I can build a station first at the right place, then connect it to the tracks).
Set the settings.
I'll ignore the scenario's default goals. I'll just lay tracks as I wish, my goal is trying to make the connected settlements prosper as much as I can.
After I started the scenario I founded Krautchan Railways. Depending on the money the player has, he can invest as he wishes, and can change how much outside investors will add to the starting capital of the company. This also decides the ratio the shares are divided - now this does not matter much, since no AI players to buy up my company's share before I could do. Maybe I won't even do it, only for demonstration.


Bernd 06/05/2021 (Sat) 17:57:40 [Preview] No.43867 del
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Never played this map, so wasn't sure where to lay the first line. It's worth take a look anyway, since the available industry - productive buildings, businesses - is randomized somewhat (the maps are divided into regions, where certain buildings can spawn, also settlements are also set in similar way).
I wanted to start out on a flat area, where no bridge is necessary. It's more expensive to build in mountainous regions, also trains are slower and the landscape is hard on the engines. Bridges are costly too.
I separated a couple of suitable areas.
First site is the basin at Beijing along the Huang He. Problem is the economy is too simple, only cotton is available as a raw material, so only Textile Mills could prosper. Ofc with time new industry pops up (especially with towns supplied), but I sought something more diverse.
Second site is between the two rivers. Here besides the textile, food can be produced from the available cattle.
Third is the south of Yangtze, inland. Even better: wool -> textile, cattle -> food, iron -> goods. With time maybe even a bakery would spawn and the sugar nearby could supply that. However on the rim, the hilly terrain could make things a bit more complex.


Bernd 06/05/2021 (Sat) 18:03:41 [Preview] No.43868 del
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A plateau in the mountains looks good, but again with a bit simpler base economy. And it would be harder to get out to the eastern plains, and connect stuff there.
Then there are the coastal cities with a bit of reach inland, near Shanghai, and at Hong Kong down in the south. Terrain isn't that simple.
I decided to lay the first pair of tracks between the rivers, connecting Huainan and Xuzhou, with middle sized stations to spare some moneyz. That cattle ranch was in the way, but it will come in handy - as we're gonna see - so I did not bulldoze it.


Bernd 06/06/2021 (Sun) 06:53:49 [Preview] No.43870 del
So I designated Huainan as the center of my railroad empire - being the larger one and more in central position -, so I built the maintenance buildings there, since for now all the trains I wanted to run would go through there. Roundhouse, water and sanding towers. Every engine needs water, sand, and oil (which represents maintenance), and these three buildings provide that. Even if a train doesn't stop just passes a station with these will receive these stuff. I also built a post office both here and at Xuzhou.
Almost perfectly level tracks, from 0,0 to 0,5 grades. A bit more turns what I would prefer, but they ain't sharp at least so little slowdowns for the trains.
My first train became a passenger one, the settlements on this map provides customers abundantly.
The second engine will haul mail. That 4-4-0 American-C is breddy gud engine. It will be main workforce for a while for all lines.
Couple of things to consider when buying a new engine. It's price the least important stat I think, coughing up that one time fee is dwarfed by everything else. Even the maintenance and fuel costs are something just needs to be swallowed for a good engine. What really is important is how frequently the engine will break down, and how quick it can reach it's destination - here comes the acceleration and top speed comes in the picture.
Speed is influenced by the grade of the track, how fast it can run on uneven terrain, up on slopes - tugging how much weight. Some trains might be quick, but given enough load, they might struggle uphill, while a slower engine could easily pass it by. I guess it's torque or sumtin. This little chart allows the player to check the top speed on different grades, while pulling 1 to 6 cars, with a load weight that can be set (incrementing/decrementing by 5 tons). Passengers and mail weighs 15 tons.


Bernd 06/06/2021 (Sun) 07:05:31 [Preview] No.43871 del
Here are my first two trains running on the first line. From the starting 1,1 million, I spent ~850 K to this setup. That little green arrow/spade at the engines in the train list shows the priority of the train, it has three levels - besides the "stop" - this is the highest. Trains with lower priority will allow these to pass if met on the same track. Priorities should be set accordingly to the cargo, which has expiration dates. Quicker expiring cargo should wait less, because losing its value quicker - obviously. The value is shown by that row of pale beads, maybe they represent gold coins I dunno.
First train set a speed record on the first run. I left the engine's name on the default.
Since I made a bit of money with the passengers and the mail, it was time to set up some industrial circulation. There's two cattle ranches between Huainan and Xuzhou, and two meat processing plants in each cities, so I placed two stations at each ranch (I connected the one to the east to my existing tracks), bought two engines for hauling the cattle to the plants. These types of cargo worth less, but will help cities to grow.


Bernd 06/06/2021 (Sun) 07:14:45 [Preview] No.43872 del
After I secured the raw resources, and had two towns producing food, I bought another engine to swap the produced food in the two towns. For some reason residents aren't local patriotic and only consume stuff which is produced elsewhere. No problem it's good for my company that hauls shit all over.
So now I transport two cattle into a factory, which does a 1:1 conversion, 1 cattle to 1 food. This I do twice, so I can attach two food cars in one town and return two food cars back. While generating bit of money. Genius.
Here's the annual report. I'm doing so good they raised my salary. Nice. Main earning however is done by stock. Will return to that later.
Time to times a request pops up to connect a city to my existing lines. Wenzhou is just too far away, and pays very little considering. If my line was in the next city, for 300 K sure, it could work, at least partially covering the cost, always better than nothing.


Bernd 06/06/2021 (Sun) 15:09:13 [Preview] No.43874 del
Let's exploit another opportunity: connect that sheep farm to Huainan, and transport wool for the Textile Mill.
Now they producing goods too, let's move that to Hefei which I also connected to my network.
Ofc all those passengers waiting at the station can be moved to Huainan, which still has a surplus in passengers. It's nice they can be taken to anywhere and they won't complain.
I must doing good because our stock split 3 for 1!!!! Nice.
Also that whopping 700K growth in cash from September to December.


Bernd 06/06/2021 (Sun) 15:21:14 [Preview] No.43875 del
Raised my salary again.
What to do with all those cash? Let's invest in business. Bought the Meat Packing Plants and the cattle yards. They will replenish the money spent on them in about a decade or so (the profitability changes, at the latest save the Meat Packing Plant produces $57K yearly). After that it's all profit, no maintenance n shit.
It was time to develop Huinan's station: restaurant, saloon, hotel - to increase passenger revenue -, and telegraph poles to cut down turnaround (I think this influences how much time is spent at the station by the trains, but not sure.)


Bernd 06/06/2021 (Sun) 15:30:45 [Preview] No.43876 del
Stock split 2 for 1!
Again a salary increase, by whopping 9K. Also Bonus. Nice. But let's check out some other features.
Mao trading on the stock market in 1850s? This is not normal. But on Railroad Tycoon 2 it is! Well I'm playing as Mao nao. I can change that, maybe to Bismarck, but I enjoy the wackiness of the situation for now. Net Worth climbing steadily, started at 100K.
Stock market where I can trade the stocks... of my company. Normally there are other railroad companies here, but now I'm playing alone with my trains. Which is also perfectly normal ofc.
I have a bit short on cash, but luckily stocks can be bought on margin.


Bernd 06/06/2021 (Sun) 15:48:43 [Preview] No.43877 del
Here be all the investors. It seems I own 1/6th of the company's stocks.
A major way of the player earning is the dividends. How much cash they distribute per stock. If I understand this correctly. It can be set in a wide range, it was on $0,08. Maybe I'll raise it more depending how much cash reserve the company has yearly. The dividends cannot be raised over a certain number, the game says the board of execs are complaining.
Regulating how many shares the player has can be helped out by the option to buy back shares from the company's money!
All this shit means little in this scenario. If there were competing AI players, then fuck with these would be mandatory, to maximize earning, reach 51% ownership in shares of the company, then buying up the shares of the competition, then later merge their companies with yours. Otherwise they will be in the way of expansion.
Now that I'm thinking at the beginning I could have get by with 900K starting money instead of 1,1 mil, which would meant 200K less from investors, which would meant starting out with larger share in shares.
This book is very useful. We can inspect the balance sheet, total and yearly.
Comparing 1851 with 1852: some rise in passengers, but considerable rise in freight. Investing in the stations (I think I developed somewhat the others too) was also bears its fruit.
Not sure about the Miscellaneous - not in the Revenues, neither at the Expenses.

Btw if you click on the whistle... it whistles.


Bernd 06/06/2021 (Sun) 16:04:38 [Preview] No.43878 del
Fugg. Just setting up the screenshots (to show what I want it to show) and naming the files took more time than the actual playing (with thinking through where to lay the first tracks). And typing this up took even more.
Not sure how to proceed, reporting every change would take up lot of time. But that would give a coherent story. Even at this point the situation evolved.
Connected that cotton plantation to supply that textile mill, which is now generating 4 goods for 2 wool and 2 cotton. The surplus goods needs to be moved somewhere.
And food. Now from Hefei I supply the meat plant, with cattle. Now I send 3 cars of food to Xuzhou and Hefei, because it takes longer for those to arrive than that one train do its round to that ranch on the east.
And there's the coal. I think cities accept coal, peeps heating their homes with that.
Congestion starts to build up in Huainan. Maybe I'm gonna build another station behind the factories, and ship resources there, and move the end products from wherever - I'm not sure they will placed into the same station where the resources arrive, or just randomly. Have to experiment with this.
Not sure about the further plans. With the large station there now I could ship the produce too, and need to find buyers for the goods of the Textile Mill. Maybe gonna connect another town, perhaps Wuhan further south west.


Bernd 06/06/2021 (Sun) 17:02:36 [Preview] No.43880 del
>>43866
I started playing it but man is this thing dated and hard to understand.
I'm playing the campaign scenarios and Im a bit pissed off right now. First one was fairly easy, connect few cities on west coast US and haul some cargo, but it counted as done even without hauling the cargo. Now I'm on the 2nd scenario where I have to connect New York and Chicago and haul some cargo between them. I've done that and even more, I have a super wealthy company carrying passengers from Washington to NY, then through the great lakes all the way to Chicago, but when the timer run out it said I didnt do the objective, wtf. Idk if it meant to had a train that starts at NY and ends at Chicago but then the 1st scenario didnt really care about that so was it a bug or what.


Bernd 06/06/2021 (Sun) 18:10:32 [Preview] No.43881 del
>>43880
>hard to understand.
Clues can be gathered all about. Read through the tips it gives when a scenario starts (you can enable those in the settings), also try right click on shit, that also can give infos. Liek pick that globe icon which brings up the cars, you can right click on them for details. Also infos appear in the bar below too, I think on hover.
Try a scenario, change the settings, the economy and such, that changes the complexity of things. Then just connect two cities run trains and watch stuff. Also you can bring up detailed infos about stations, how much and what cargo they offer, and how many they demand.
Umm, and stuff.
About the campaign. Read the description of the goals carefully. What you wrote is that "Breadbasket" scenario.
Bronze: connect NY and CHI, by the end of 1870 and haul 8 loads of cargo. I think the hauling also needs to be done by 1870.
Silver: beside the previous raise the company's book value over 4 million.
Gold: do both by the end of 1858.
The caveat might be that the hauling needs to be done without stopping, dumping the cargo, and picking up new one anywhere else. Do not add more stations just NY and CHI. The engines will still be serviced with sand, water, and oil as they pass other stations down the line.


Bernd 06/06/2021 (Sun) 18:13:04 [Preview] No.43882 del
Let's say, you run a train between NY and CHI hauling passengers. But your train stops at Albany, it sells the cargo and picks up new one. Then go further to Buffalo, does the same. Then down to South Bend ditto. In the end the cargo that arrives to Chicago comes from South Bend, and not New York.


Bernd 06/06/2021 (Sun) 18:20:56 [Preview] No.43883 del
>>43881
Unfortuantely I'll have to start the scenario from the beginning cause I didnt save at all.


Bernd 06/06/2021 (Sun) 18:24:52 [Preview] No.43884 del
>>43883
That's a good map tho. I like it.


Bernd 06/06/2021 (Sun) 19:20:19 [Preview] No.43885 del
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Okay, I came up with a plan.
First gonna join Nanjing in, but that needs a bridge, gonna be expensive. Also that place needs the large station. Beside passengers, gonna haul the wool there, and goods exchange can be done with Huainan.
Then connect Changzhou ASAP and further Shanghai for the ports. Those ports supply logs, and Changzhou has a lumber mill. Also a textile mill there and wool nearby, so can send goods right back to Shanghai.
Then there's Hangzhou to the south, with another lumber mill two ports maybe can supply two lumber mills, I'm not sure.
Finally I could also join in those resources NE from Changzhou, the farms, the cattle and sheep ranches.
But needs to act quick, industry tends to disappear if not supplied and the shit ain't transported away.


Bernd 06/06/2021 (Sun) 20:05:24 [Preview] No.43887 del
I just skipped the scenario and went for the next one, the bridging of west and east, and after few years of play the game crashed and I didnt save as well.
This is really testing my patience.


Bernd 06/06/2021 (Sun) 20:13:50 [Preview] No.43888 del
>>43887
You can set autosave. Let's say, yearly.


Bernd 06/08/2021 (Tue) 08:20:29 [Preview] No.43893 del
Sunk another half an hour into the game yesterday. Did quite a bit of development quick. With little understanding exponential expansion can be achieved (which makes the game boring after a while, as noted on the previous occasion when I wrote about the game).
I rebuilt the tracks around Huainan because congestion started to block the traffic. I added another station just for to dump industrial cargo (cattle and cotton), directing three trains there instead. This was a little experiment as well. The processed goods (goods and food) are available in both of the stations, and can be picked up from any of the stations. Ofc the main station is preferred, since the incoming goods are consumed by the residents in the houses, and these are only in the vicinity of the main one, so trains which will leave with cargo, will arrive here with cargo first. Essentially, I can supply the industry via another station, but products have to be moved where the passengers (and mail).
Problem is two of the supply trains have to cross the main line running toward other cities, and they have to stop all the time to wait until trains with higher priority pass. This cannot be resolved without building tracks with long detour. Still tried to alleviate the problem by changing that sharp turn of that track which came out of Huainan to a couple of gentler ones so trains can pass faster. Maybe gonna try come up with something else.
I think I have to make "rationalizations" in the lines, which train to run where and with what. And plan the next steps of the expansion.
Speaking of which. As the central hub of the trade, Huainan started to grow due to all the supplies coming in (raw material for the industry; food, goods, lumber, passengers, and mail for the residents). A cannery and two steel mills popped up - and one steel mill in Nanjing as well. Problem is, iron can be found only far away (coal is nearby) towards the south west. So probably next move will be connecting Wuhan, and cities further down that way.


Bernd 06/09/2021 (Wed) 17:12:01 [Preview] No.43904 del
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Im not having fun with this game. Its just very confusing and boring. The story makes no sense and i dont even know what im doing. I can play it for max 30mins at a time.


Bernd 06/09/2021 (Wed) 17:27:38 [Preview] No.43905 del
>>43904
What is it about? I know what confusing means, still.
The title reminds me of that bald guy assassin. game
But the pic itself feels like a crossover between a capeshit movie and Vice City.
What type of game is it? FPS?


Bernd 06/09/2021 (Wed) 19:00:50 [Preview] No.43906 del
>>43905
Its hard to describe.
You are playing as a assassination group. You can turn into different people/personas. A first person shooter? Only when you are aiming down your sights. You have different "personas" that you can switch between that have different abilities and different weapons. You go around solving puzzles and killing monsters called Heaven Smile.


Bernd 06/10/2021 (Thu) 06:47:16 [Preview] No.43910 del
>>43906
Kind of a team management, tactical game?


Bernd 06/10/2021 (Thu) 06:52:51 [Preview] No.43911 del
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Huh, it's from 2005.
Looks intriguing, unique style, like a cartoon.


Bernd 06/10/2021 (Thu) 07:59:01 [Preview] No.43912 del
>>43910
You roam around and kill monsters while you solve puzzles. Not really what i would descvribe as team management or tactical. I dont know. Just a puzzle game with some shooting and hallways?
>>43911
Yeah, its a pretty old game. I think originally on gamecube


Bernd 06/10/2021 (Thu) 16:46:42 [Preview] No.43918 del
>>43912
Do you play the PC version?


Bernd 06/10/2021 (Thu) 16:58:58 [Preview] No.43919 del
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Bernd 06/10/2021 (Thu) 17:00:17 [Preview] No.43920 del
>>43919
i play it with a ps4 controller.


Bernd 06/10/2021 (Thu) 17:09:05 [Preview] No.43921 del
>>43919
What was the last thing you played and enjoyed?


Bernd 06/10/2021 (Thu) 17:17:59 [Preview] No.43922 del
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>>43921
Disgaea PC


Bernd 06/10/2021 (Thu) 17:19:54 [Preview] No.43923 del
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>>43921
Also Sayonara Umihara Kawase. And G-senjou no maou is my favorite game.


Bernd 06/10/2021 (Thu) 17:21:14 [Preview] No.43924 del
>>43921
What about you? What game was did you last play and enjoy?


Bernd 06/10/2021 (Thu) 17:49:32 [Preview] No.43925 del
>>43922
>>43923
Okay. You like anime, I see.

>>43924
Well, it's Railroad Tycoon 2, you can read a series of posts starting from here >>43866
And before that Open General >>43658
I generally lack of time and got bored by all quick. But what I pick and play that little, I enjoy. Since I pick games I like.
It's hard to into games I've no previous experience with, because of the previously mentioned reasons. So for example Jagged Alliance, while I'm sure I would have liked back then, and I see it as a good game, now it just did not grab my attention much.


Bernd 06/10/2021 (Thu) 17:55:46 [Preview] No.43926 del
>>43925
Alright. I'll read your other posts later tonight.


Bernd 06/10/2021 (Thu) 19:06:30 [Preview] No.43927 del
>>43926
Sure.
I encourage you to reply to other Bernds freely, the Australian (with USball mostly), Brazil, Dutch, Russia, and even Poland, will all reply, even if within a couple of days. In other threads too. It might help to bring a bit of life back to /kc/.


Bernd 06/12/2021 (Sat) 08:13:47 [Preview] No.43940 del
(45.63 MB 1920x1080 2021.06.12.mp4)


Bernd 06/12/2021 (Sat) 09:36:04 [Preview] No.43941 del
>>43940
Unusual gameplay. And fast paced.
So you have to collect blood with killing enemies? Then blood is used to change characters? But essentially changing characters is like changing guns in regular FPSs?


Bernd 06/12/2021 (Sat) 09:42:12 [Preview] No.43942 del
>>43941
You get blood from killing enemies and you can then use that blood to upgrade abilities.


Bernd 06/12/2021 (Sat) 09:43:59 [Preview] No.43943 del
>>43942
You can change characters through a tv room or by doing what i did.
>But essentially changing characters is like changing guns in regular FPSs?
Yeah pretty much. They have different weapons and different abilities. You have to switch between them to complete some puzzles.


Bernd 06/12/2021 (Sat) 10:06:11 [Preview] No.43944 del
(51.72 MB 1920x1080 Desktop 2021.06.12.mp4)
You can find a save room or a tv room on the map. They are essentially the same except a save room you can save in. Other than that they are the same. You use the tv to switch personalities and create blood vials. And there library in the same room if you are having any trouble aswell. So you can read about new enemies for example. And how to defeat those new enemies or just about anything in the game.
You use the blood you get from killing heaven smiles to create blood vials. Then you use those vials to upgrade the abilities for a personality.
You can upgrade power,speed,waver or criticals.
Upgrading power gives higher attack power, same with speed.
Upgrading waver makes target locking better.
Upgrading criticals im not sure what it does but it says instant kill.
The highest level of upgrade is level 5.
All personalities have those upgradable abilites. Except for 1 personality which is a personality you use when you die. You get switched to him to go pick up your dead body and then resurrect it.
Also every personality has a unique weapon and ability. You sometimes use those abilities to complete puzzles. As for the fast gameplay in the first video, it was because i was using a personality that runs fast. His special ability is also running super fast but he runs pretty fast even without it.


Bernd 06/12/2021 (Sat) 10:08:59 [Preview] No.43945 del
>>43944
The running fast ability


Bernd 06/12/2021 (Sat) 10:33:24 [Preview] No.43946 del
>>43943
>You have to switch between them to complete some puzzles.
Reminding me of Resident Evil. Well Japanese game that too.


Bernd 06/12/2021 (Sat) 12:03:08 [Preview] No.43947 del
>>43944
>library in the same room if you are having any trouble aswell
I can imagine it is used frequently.
>criticals
Generally a random chance for higher than normal damage, or some other effect. Maybe in that case a higher frequency for criticals to happen?
Yeah, it definitely reminds me of Resident Evil.


Bernd 06/12/2021 (Sat) 15:52:24 [Preview] No.43949 del
This game looked really good. They just showed it on the e3 stream.


Bernd 06/12/2021 (Sat) 16:45:30 [Preview] No.43950 del
>>43949
Last time I played such game it was the Saboteur. I think the first one.


Bernd 06/12/2021 (Sat) 16:51:33 [Preview] No.43951 del
>>43950
I cant find information about the game.


Bernd 06/12/2021 (Sat) 16:53:19 [Preview] No.43952 del
>>43951
Nevermind. Found it. Its a pretty old game.


Bernd 06/12/2021 (Sat) 16:57:15 [Preview] No.43953 del
>>43952
Yes. I played it on ZX Spectrum. Although some years later than the publication.
Essentially you have to infiltrate with a ninja into a facility, plant a bomb, and escape. You can fight enemies in melee, and maybe shurikens also can be used. And now I'm really not sure but perhaps the player could hide from patrols.


Bernd 06/14/2021 (Mon) 15:30:34 [Preview] No.43970 del
I'm not sure if you people care or not(I myself don't really) but there were a few games that were announced recently.

A new Battlefield set in 2042. It looks boring and dumb, they even added dumb memes into the trailer. It's based on the idea that the world is collapsing and creating natural disasters creating 'NonPat' who are used as proxies in a war between Russia and the US over resources(because clearly it's Russia that is the biggest threat to the west in the world). As I said it's dumb.

A new Stalker as well, it looks like a Stalker made in 2021, nothing to say about it. Sure it looks good but there is nothing that makes it stand out from any other Stalker game, it looks the same but with newer graphics.


Bernd 06/14/2021 (Mon) 15:40:12 [Preview] No.43971 del
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>>43970
I saw the battlefield trailer. Looks too much like call of duty warzone. It just looks like they're trying too hard. Making the game relatable by taking features out of other current popular games. Especially with that jet rpg clip in the trailer. From that viral youtube clip years back.
Overall this e3 is pretty shit.


Bernd 06/14/2021 (Mon) 15:41:57 [Preview] No.43972 del
>>43971
trigger witch and unmetal are the only games i thought looked interesting this e3.


Bernd 06/14/2021 (Mon) 16:30:32 [Preview] No.43973 del
Oh and I forgot, the New Battlefield has not Single player campaign either, it's still the same price though. Funny considering Halo is making a single player story but at the same time releasing the multiplayer for free. Well I never got Battlefield V and Battlefield I's campaign was average but at least it still had one and the War Story Idea was interesting. I guess we will never get a single player like Bad Company again.

>>43971
Yes I agree, it's like they are making the Multiplayer 'Cinematic' in lieu of the fact they can't do that to the single player anymore. I can only imagine the absolute mess this is going to be when you have 128 players all gimmicking across the map and spawning tanks on themselves. I won't bother with this one either.

I didn't actually expect much from this E 3, I think it was mainly an Xbox/Activation event but I am not sure it has finished yet or not. I'll check to see in the morning if there is anything interesting. I don't think any of the games I would care about would be announced on E 3 though.


Bernd 06/14/2021 (Mon) 16:48:40 [Preview] No.43974 del
>>43970
Heard about Stalker. I've no opinion.
Besides the lack of time and little patience for games, my potato just can't handle newer installments, so I don't really looking out for new games. I'd try Witcher III, which is still a newer game for me.
What I'm waiting is the OpenMW engine supporting the other TESs and the Fallouts.


Bernd 06/14/2021 (Mon) 16:57:44 [Preview] No.43976 del
>>43974
I didn't like Witcher III, it was very long, in a very repetitive open world map and the game play was very simple and repetitive too. But that's just me, it seems to be quite popular.

I don't really care for elder Scrolls or Fall Out, I thought they would talk about the next ES that was supposed to be on the way but instead they talked about some new Space game. I would probably buy a new ES, it's not great but it's something to do. I don't know about this space game though.


Bernd 06/14/2021 (Mon) 17:01:39 [Preview] No.43977 del
>>43976
>game play was very simple and repetitive
Then it's liek Witcher I. Except with open world.
>they talked about some new Space game
How could they make a walking simulator in space? Is it a moonwalking simulator?


Bernd 06/15/2021 (Tue) 02:50:56 [Preview] No.43989 del
Nope, nothing.

>>43977
I never played the first but I played the second. Yes, but the pacing was much better, the story was more interesting and you travelled to more interesting locations. In the third one you spend 99% of your time doing fetch quests or other mundane things for peasants living in swamps and even the overarching story itself is boring.

It did not show any game play(the game comes out next year) but it just showed a space ship on a planet and a mech that walked into it and then it was about to take off. So you probably have to fly in a space ship to a planet before you can do the walking.


stea Bernd 06/16/2021 (Wed) 19:17:45 [Preview] No.44024 del
(135.76 KB 951x419 steam next fest.PNG)
(783.93 KB 1171x722 as.PNG)
(731.13 KB 1014x685 idole.PNG)
There is a bunch of demos available right now. Are you playing any?
I thought these two looked pretty good. Will try them later.


Bernd 06/16/2021 (Wed) 19:30:45 [Preview] No.44026 del
>>44024
>Idol Manager
I played Huney Cam Studio some years ago, I think I wrote about it in short on /kc/. It's fun for liek 10 mins. A challenge game mode could helped it to not go stale quick.
Other management game, I remember Game Dev Studio. Was enlightening to master it.


Bernd 06/16/2021 (Wed) 19:48:11 [Preview] No.44027 del
>>44026
>Huney Cam Studio
>It's fun for liek 10 mins
>A challenge game mode could helped it to not go stale quick
I always hear bad things about that game. But this game does not have the same developer so im hopeful that its atleast a decent game.


Bernd 06/17/2021 (Thu) 06:53:00 [Preview] No.44034 del
I was thinking about various flashgames, if they still run in some form, now that flash got retired.

>>44027
The entertainment value lies in that hint of lewdness. It isn't an erotic game, just naughty enough, and the novelty of running a camming business with hot chicks that gives that 10 minutes of entertainment.


Bernd 06/18/2021 (Fri) 12:18:40 [Preview] No.44047 del
>>43870
Thats pretty complicated. The game looks like aoe. But you build train stations? Whats the endgame? What are you moving up towards? What are you hoping to achieve?
>>43872
So what do you do with the money? Do you just build and expand with it?
>>43875
>Let's invest in business. Bought the Meat Packing Plants and the cattle yards
>They will replenish the money spent on them in about a decade or so
But for what purpose? What do you do with all that money you will get?
So you use the money to build new railtracks? What are you working towards?
>>43876
So the goal seems to be raising your company stock price? Or is it just making as much money as possible? Or maybe something else?
>>43877
So is the game normally about competing with other railway companies?


Bernd 06/18/2021 (Fri) 13:45:37 [Preview] No.44048 del
(160.59 KB 1280x720 trains1.jpg)
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(78.68 KB 1280x720 trains3.jpg)
>>44047
The objective is to have some railroady fun without building expensive landscape tables and buying expensive model trains.
The game itself has two modes, campaign and scenarios. Campaigns are chain of scenarios. Each scenario has a map (usually some real landscape, from all over the globe) where rail networks have to be built. The goal of each scenario is different. It can be connecting two cities and move X cargo between them, or get a personal net worth of Y amount, or build a railroad empire of Z amount of stock worth. There are some "exotic" objectives as well, liek "you are Bismarck, you have to unify the German states, by connecting all with railroads", and such.
It's a management game where you do something to get money to invest it into doin more of that something more. Liek Simcity where you build a city run it successfully to build it further up.
There are several levels of complexity. If you just wanna lay tracks and watch trains running about turn on "Sandbox" mode, and do whatever doesn't matter. No income, no demands, no supplies.
But it is more fun to satisfy the demands of settlements, and watch them grow. You transport passengers between them and mail. Then you look for building that produces food, you bring in suitable raw material, then transport the food produced from that to cities. Then do that with goods. Then whatever they need, like as time goes they need automobiles, those are produced in factories which need steel and tires. Steel is made in steel mill, from iron and coal, so you look for mines and bring resources there. Rubber is produced on rubber farms, and used in tire factories. This way supply chains are built. In sandbox this is ignored.
In the game you make money so all this can be done, the transportation network could be built. That stuff with the stocks and shit is just another layer of complexity which can be turned on or off. It can be fun to pretend to be some fat industrialist buying up the stock of the competing companies, then merge them with your company, and use their railroads (to make more money).


Bernd 06/18/2021 (Fri) 14:07:26 [Preview] No.44049 del
>>44048
Alright. Sounds pretty fun. Will check it out later.


Bernd 06/18/2021 (Fri) 14:11:44 [Preview] No.44050 del
>>44048
>In the game you make money so all this can be done, the transportation network could be built. That stuff with the stocks and shit is just another layer of complexity which can be turned on or off. It can be fun to pretend to be some fat industrialist buying up the stock of the competing companies, then merge them with your company, and use their railroads (to make more money).
So its like different levels. You say that the stocks is just another layer of complexity. So its a matter of experience or maybe like the difference between easy,medium and hard difficulty?


Bernd 06/18/2021 (Fri) 14:17:32 [Preview] No.44053 del
>>44050
In scenarios it can be turned on/off in the options, 2nd pic here: >>43866
>Financial model
>basic, advanced, expert
If you hover the mouse over the options you should get a description at the bottom of the pic.


Bernd 06/18/2021 (Fri) 14:21:59 [Preview] No.44054 del
>>44053
oh, okay i get it know


Bernd 06/19/2021 (Sat) 09:38:25 [Preview] No.44062 del
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Wow. Cuphead is quite the game. I was told it was supposed to be difficult but the first couple of bosses were actually easy. But it gets harder and harder every boss you defeat. Beppi the clown took me like 40 attempts. And wally warbles made me uninstall the game and then reinstall it. I finally beat him yesterday.



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