Bernd 12/21/2021 (Tue) 09:51:12 No.45913 del
>>45910
Well, that depends on army speed and not army size. But ofc a larger army has more clunky shit, less cohesion, which slows them down. Maybe certain general skills could counter this.
But there are unit types which are faster, light infantry, various cavalry types, which can chase, or cut off escape routes, which ofc also demands terrain to be implemented better, valleys, river crossings, choke points, or wide fields that suitable for battle. Which in return would allow more tactics, and more strategical options, like smaller corps could delay larger ones. Etc etc.
Very exciting possibilities.
But I've no idea how to implement this in a Risk-liek strategic map.