Bernd
03/11/2024 (Mon) 07:14
No.51760
del
>>51759>made a lot of mistakesThat's learning.
When making models that'll be animated, like a humanoid, have to take care that it can be used with rigging. The joints have to be planned that won't look weird when moved about.
Constraints can be added too, so for a knee it won't bent backwards.