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R: 19 / I: 7 / P: 1

Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://de.catbox.moe/lpd67l.png

Check out Libre Game Night: https://lgn.xwx.moe/

This thread is stickied so comments can act as a list of games that won't get bumped off.

R: 6 / I: 3 / P: 1

A big 'fuck you' to OpenGL2

The adage about 'linux brings old hardware back to life' is now false when it comes to games. I remember Mikee complaining about this a few years back but it's reached near full saturation at this point. Free software games have pretty much abandoned OpenGL 2 support, so any old c2d laptops are not playing any modern updates to games. OpenGL 3+ will never run on these chipsets so MESA won't try. I recently faced this fact trying to run OpenRA on an old c2d laptop for LAN purposes and was left agasp by this: https://www.openra.net/news/playtest-20200329/
>We note that OpenGL 3.2 or OpenGL ES 3 are now required. Moving away from OpenGL 2 is important for future compatibility with modern rendering APIs (Vulkan/Metal). This does unfortunately mean dropping support for some older systems (typically 10+ years old) that currently can run OpenRA, but we believe that this is a necessary tradeoff for the future.
I was then surprised trying to run a few other 2d games on this hardware, it really does seem the community are abandoning old hardware.

R: 67 / I: 140 / P: 1

Dear Russians banned from Linux: Plz help ChaosEsque instead.

Dear Russkies. Of the Nizy Novogrod region and all other regions.
You have been maliciously kicked out of Linux Kernel by a faggot.

Please instead help Chaos Esque Anthology 3d project know more map formats.
It is in C. Quake based.
We have coded Wolfenstine:Enemy Territory BSP support into it, and 4 million entity networking.

It can also generate cities, which you can fight in, we did much 3d modeling and coding. You can enter the buildings.

We know you won't help. No one does.
But it is true opensource, before the women joined, before the trans-gays, before all of that. Just programmers.

https://sourceforge.net/p/chaosesqueanthology/tickets/5/
https://sourceforge.net/p/chaosesqueanthology/tickets/2/
We dream of having Unreal and Unreal Tournament 1997/1999 map support (bsp), and valve BSP support.

The game allready has been edited to allow obj-as-map support (see the on-disc (ISO) git repos that come with the game: all the code is there, as are some binaries in the other GIT folder on the disc with the newer builds.), so the modern way of LIDAR scan for a map is supported allready. As are exports of obj from minetest and mine*raft and obj exports from bzflag as maps.

We know you won't help us.
But we figured we would ask.
Russians look good and are pretty.

This is just a hobby game. Has 200+ weapons, 30 (or really 65) vehicles, 100+ maps, magic, etc etc. If you would help us... well no one helps us.

Everyone is a feminist woman worshiping faggot piece of fucking shit. We have to do everything ourselves. Faggots became trannies. Trannies banned you Russians. Trannies did this. They did this to you. Do not forget that.

Anyway I will put this through translator. It will probably be unreadable.

R: 253 / I: 150 / P: 1

ChaosEsque Anthology

ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 100 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.
https://sourceforge.net/projects/chaosesqueanthology/

R: 0 / I: 0 / P: 1

Project to add more map formats to Quake

R: 9 / I: 11 / P: 1

Xonotic 0.9 developer license change. (was GPL without restrictions)

While the end-user player license remains the same as previous versions, Xonotic has added to it's developers license a no-pedophile rule .
*[1]

Some might say "this isn't a license change".
A license is permission. Xonotic has voted on, and agreed to this new rule.
It may very well be found by a court to be a license change for developers.

>THEY CAN'T DO THAT
They did.
>THE GPL DOESNT ALLOW THAT!
Got 500k to fight it out?
Also they'll claim their change isn't in the end-user license (but it is an enforced rule, which was voted on and agreed to by the other copyright holders in the Xonotic 0.9 team, and the steering committee): which may amount, by court ruling, to a change in the developer license.
>THIS ISNT A LICENSE CHANGE
It is clear that the community has voted on, including the other copyright holders (though derivative) of various pieces, to enact a no-pedophile rule for Xonotic 0.9 etc.

It cannot be said that it is totally non-enforceable: the copyright holders to the derivative work Xonotic 0.9 (derivative of earlier versions of Xonotic, which is derivative of Nexuiz, which is derivative of an earlier half-life mod, All of which is a derivative work of Quake1 (the engine especially, and much of the Quake C (game) code in Xonotic)), have made clear their feelings about pedophiles working on their project, and have voted to exclude atleast one person.

Darkplaces also, on it's discord, posts a no-pedophile developers rule.**[2]
These can be seen as license changes.

They are Additional Writings outside of the original License text that, none-the-less, govern the real-world redaction of the subject Work. They also speak to the intent of the current developers/derivative-copyright-holders. Which is to exclude the class of pedophile programmer and developers. That is the intent of these additional writings.

Additionally these changes have been enforced (Both in Darkplaces*, and Xonotic**), which would further enduice the intent and meaning of these added rules to indeed disallow pedophiles from working on the work: https://mircea-kitsune.livejournal.com/27604.html
:
>a warning to other developers here to be careful, for your team may ban you from working on your own code if someone doesn't like what you said

R: 1 / I: 1 / P: 1

Retro handhelds

Anyone else tried some of these retro handhelds coming out of china the last two years? The better ones can be flashed with Opendingux, a mips distro with lots of optimisations. Just flashed a retromini and it's tits!

R: 8 / I: 6 / P: 1

Chaosesque anthology deleted from moddb

>https://www.moddb.com/games/chaosesqueanthology

> Game Over

>The game you are trying to view has been deleted and is no longer available. This may have occurred at the developers request because it is no longer active and was not released, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you are a member of this games team and would like it re-activated, please contact us with the details.

>Continue browsing the game list, to find the profile you are after.


>Account Banned

>Your account has been banned. If you believe this is a mistake and want to be unbanned, please contact us. Try searching:

R: 1 / I: 1 / P: 1

Xonotic removes "team members" (developer) for insulting people.

><divVerent> Well... strong words are not disallowed, but using strong words to insult others (players or developers alike) falls under invective.
><divVerent> Like, you can call a core gameplay mechanic of first person shooters "shitscan" all you like, that's allowed.
><divVerent> But the moment you attack the people, a line has been crossed.

This is what you get for contributing code etc to opensource: Judged and "sanctioned". You're seen as no-better than a non-contributor/player.

> https://forums.xonotic.org/showthread.php?tid=8522
> https://xonotic.devfull.de/xonvote:27500/poll/405

--

divVerent supports sawing off the dicks of kids
"if a doctor approves"
><divVerent> if a doctor diagnoses a condition that can be helped by SRS, and "whoever is legally responsible" (depending on age and jurisdiction, parent and/or child) consents
><divVerent> there's no problem
><mini> wasnt that famous kid jazz reassigned as a kid?
><divVerent> that's just HIS JOB

--

Xonotic main dev:
>Rudolf Polzer - Senior Software Engineer - Google
>https://www.linkedin.com/in/rudolf-polzer-99122418

Engine developer chopped his dick and balls off:
> Ashley Hale - Software Engineer - DarkPlaces
> https://www.linkedin.com/in/ashley-hale-7723648
This person used to be Forest Hale. Works at Google now. Joined Google before Rudolf Polzer did. Probably got him in.

R: 0 / I: 0 / P: 1

Xonotic

>08:03 < attributes> Juhu: any thoughts on the fork? Parts of it are older than Xonotic.
>08:04 < attributes> (Ex: the first weapon I added: the pistol, and some of my maps, etc)
>08:04 < attributes> div0 used to help me with things
>08:05 < attributes> Juhu: I convinced divVerent to implement crypto in the engine, and also to implement warpzones (like in unreal and UT99), and fakelight shading, and showsurfaces 3
>08:05 < attributes> Juhu: I paid him too. My whole paycheque many times back then.
>08:06 < attributes> Juhu: so these fucking people they pretend I contributed nothing: when I actually both inspired development and paid for it
>08:06 < attributes> /before/ I even got good at it myself
>08:07 < attributes> Juhu: so these fucking people they laugh at me, they spit at me: while they use features I paid to have written

R: 1 / I: 0 / P: 2

Can someone publish ChaosEsqueAnthology to Steam?

I don't want to.
Can you?

moddb.com/games/chaosesqueanthology

R: 2 / I: 0 / P: 2

VVVVVV

Very late news but, VVVVVV went open source, definitely not 'libre' but still cool.

https://github.com/TerryCavanagh/VVVVVV

R: 1 / I: 0 / P: 2

The future for flash games

When I think of flash games, I have a few in mind like Machinarium that due to their dependence on Flash will most likely die with it.

Gnash gave us reason to hope but when large companies gave up on Flash, so did GNU. Then Lightspark looked to be the great hope but 12 years on now and it still can't play most basic games.
Last year, members of Newgrounds spoke of creating a flash player for games and I honestly didn't expect anything to come of it because many have tried and gotten nowhere but, their progress is going surprisingly fast.

Check it out. They plan on full support of flash games by next year. We shall see.
http://ruffle.rs/
https://github.com/ruffle-rs/ruffle/wiki/Roadmap

R: 1 / I: 0 / P: 2

Shockolate

Well squeeze me grapes. I was digging around for new games for the new year and came across this:
https://github.com/Interrupt/systemshock

Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.

Wow, I actually didn't think it would come that quick. The dev is working hard and getting shit done.

Just me posting, only me gonna care.

R: 5 / I: 9 / P: 2

It's survived the migration but the thumbs have gone. At least the banners made it.

/lv, going strong since 2014

R: 1 / I: 0 / P: 2

Ion Fury

I'm doing a little research into this. It's based upon EDuke32, which is GPL, so I'm looking for source because apparently the engine has been 'tweaked' for the release. Still not sure if those tweaks are now standard EDuke32 or if it has its' own release tree.

In other news, it's likely to push better networking support for eduke32 which is a little unstable atm.

The lead role is a woman, which is kind of expected in 'current year.' However, it's a pretty solid game, not just a sloppy agenda push. I think we can also expect a 'bikini' patch of some kind in the future, like in the tomb raider days.

R: 1 / I: 0 / P: 2

STK 1.0!

So STK finally went 1.0 and has brought some really solid multiplayer!

The networking implementation has been a very big and ambitious task, which took even longer than the port from PLIB (anyone remember that?) to Irrlicht in 2010, which took around 14 months. But it is done: more than 20,000 lines of network related code and 18 months later, we have reached our goal, and online play is a reality. Across the whole game, more than 2500 commits and 300 resolved issues separate the 1.0 release from 0.9.3.
http://blog.supertuxkart.net/2019/04/supertuxkart-10-release.html

So get fucking playing already!

R: 36 / I: 11 / P: 2

Doom Thread

All versions, mods, tweaks, textures, pk3s and wads

R: 1 / I: 0 / P: 2

Thrive: SPORE ripoff

http://revolutionarygamesstudio.com/

https://youtube.com/watch?v=W6ictuenDg4 [Embed]

Thrive is a free, open-source game about the evolution of life.

From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality.

Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as accurate as possible in our depiction of known scientific theory without compromising the former.

https://github.com/Revolutionary-Games/Thrive
GPLv3

R: 0 / I: 0 / P: 2

Spearmint 1.0 release

https://clover.moe/spearmint/
https://github.com/zturtleman/spearmint
https://www.phoronix.com/scan.php?page=news_item&px=Spearmint-1.0-Next-Month

"Spearmint, an enhanced version of the open-source ioquake3 engine in turn derived from the id Tech 3 source code, will see the big "1.0" milestone in October. But that will also coincide with the developer and ioquake3 maintainer ceasing work on this engine now with an eighteen year lineage.

Next month will be 10 years that developer Zack Middleton has been involved with the open-source Quake 3 engine scene and one of the maintainers of ioquake3. Over this time he's worked on the Spearmint engine along with various other engine mods and games. He was also the developer behind the ioquake3-powered turtle fighting game."

I'm most excited by the improved AI.

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