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post some fucking video games this time

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Anonymous 05/12/2019 (Sun) 03:24:06 [Preview] No. 11528
What year was the absolute worst for video games?


Anonymous 05/12/2019 (Sun) 04:29:13 [Preview] No.11529 del
this one, then each subsequent year after


Anonymous 06/13/2019 (Thu) 16:30:22 [Preview] No.11535 del
>>11528
I'd say from 2010 until today. Things have hardly gotten any better since.

Main reason I don't play so much anymore.


Anonymous 08/07/2019 (Wed) 16:42:36 [Preview] No.11765 del
>>11528
2013 or 2018.


Anonymous 08/07/2019 (Wed) 17:20:38 [Preview] No.11766 del
I remember 2011 or 2012 being exceptionally bad, but I honestly stopped keeping trash of shit video game-release years after that and have contented myself in a comfortable shell of good old games and occasional quality indie releases.


Anonymous 08/07/2019 (Wed) 18:00:03 [Preview] No.11770 del
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2007. Games themselves were still fine but it marked the beginning of them turning to shit.


Anonymous 08/07/2019 (Wed) 20:29:28 [Preview] No.11792 del
I was going to say 2012 but then I realized Hotline Miami released then so at least it had something good. But I guess there was nothing else really good. It killed Mass Effect and Hitman as well so yeah, fuck 2012.


Anonymous 08/07/2019 (Wed) 20:51:22 [Preview] No.11799 del
>>11766
That was when thing started going wrong, not the worst.


Anonymous 08/07/2019 (Wed) 21:17:50 [Preview] No.11806 del
>>11799
>when thing started going wrong
Oh?


Anonymous 08/07/2019 (Wed) 21:19:02 [Preview] No.11807 del
>>11806
Post my fucking image goddamnit.


Anonymous 08/07/2019 (Wed) 21:43:27 [Preview] No.11811 del
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Anonymous 08/07/2019 (Wed) 23:24:45 [Preview] No.11820 del
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The crash of 1983.
>Atari 5200, ColecoVision, Odyssey² and Intellivision all release their own consoles because holy shit vidya is a marketable thing now, each with its own huge library
>market has absolutely too many games for the consumer to make an informed decision
>stores are lending too much floor space to vidya
>personal computer prices are lowering, and better graphics + processing speed + memory increases interest in them, waning demand for consoles
>manufacturers over-project demand and sales, and pump out a surplus of consoles and games
>price wars between PCs and consoles forces console companies to reduce pricing to ridiculous lows
>sales slump and production is cut back mid-year, leaving a huge market gap around Christmas season
>the prior year, 1982, Activision had won a case settlement with Atari, who tried to block the ex-Atari employees from publishing any games; this legitimized 3rd-party game development
>after this case, the opening of several dozen new dev companies slammed Atari's ~75% market share of cartridge games
>these new companies are mostly inexperienced with game-making, and many resort to reverse engineering and industrial espionage to get by; even Atari gets in on the action, prompting a lawsuit from Mattel
>not many new games do anything new, and many that sell in quantity are copies of previously successful games
>stores don't have enough space for the glut of shovelware coming in, and start sending surplus back to the publishers
>publishers start going under left and right because they have no new products and no cash to issue refunds
>stores can't return surplus anymore and start bargain-binning these literal hundreds of trash games
>price of avg. game bottoms out from $35 to $5 (~$92 to ~$13 in 2018 dollars)
>many companies withdraw from video games entirely; many more close up shop permanently

TL;DR an industry worth $8.2 billion in today's money fell ass-over-teakettle for a 97% loss in under 2 years due to flooding the market with garbage games


Anonymous 08/08/2019 (Thu) 03:17:05 [Preview] No.11838 del
>>11820
>the crash
It only affected North America and slightly the nips because they exported there.


Anonymous 08/08/2019 (Thu) 03:28:45 [Preview] No.11850 del
>>11820
There's no way I could see that being the worst year for video games. If anything it was one of the best, throwing away a diseased western industry and ensuring a mostly-Japanese market for at least a decade. Now that the cancer that is western video game development has recovered, they've taken over again in a way that will never be dislodged, and now paid online, paid DLC, and digital distribution are the norm. 2007 is the year video games went to shit. 2007 is the year everything went to shit.


Anonymous 08/08/2019 (Thu) 03:33:10 [Preview] No.11852 del
>>11850
>and now paid online, paid DLC, and digital distribution are the norm.
It's pretty disingerous to pretend the nips aren't at least as bad at this. Gacha is lootboxes taken to their logical extreme cutting out any actual gameplay and pachinko is basically a model for all that cancer.


Anonymous 08/08/2019 (Thu) 03:38:32 [Preview] No.11853 del
>>11852
Of course they're doing it now, because we did it and proved that it's perfectly viable. Even if there's backlash, people just buy the shit anyway. Besides, that's post-2007, beyond the point of no return.


Anonymous 08/08/2019 (Thu) 03:44:25 [Preview] No.11855 del
>>11853
Gacha is literally based on a physical method of jewing their fellow nips that's existed for decades. The Western industry was inspired by the asians introducing cancerous microtransactions into mobile gaming not the other way around. The western AAA industry is still a shitfest don't get me wrong but the nips are at least as bad, in fact the average nip has worse taste than any given westerner just replace 'generic sportsball game' with 'loli VN'.


Anonymous 08/08/2019 (Thu) 05:26:06 [Preview] No.11857 del
>>11855
Gacha is more of a chink thing, although Japs do love pachinko for some reason.
The oldest I can think of something like microtransactions was Bethesda DLC for Oblivion, the horse armor being the most egregious bit. I doubt they took much inspiration from it.
If you had shown a gamer in 2006 what kind of things are sold in games today they'd laugh at how absurd it is.


Anonymous 08/08/2019 (Thu) 15:51:03 [Preview] No.11889 del
>>11857
>The oldest I can think of something like microtransactions was Bethesda DLC for Oblivion, the horse armor being the most egregious bit. I doubt they took much inspiration from it.
That's one of the earliest ones that's known about certainly.
>If you had shown a gamer in 2006 what kind of things are sold in games today they'd laugh at how absurd it is.
People got mad about horse armour but they still bought it. At this point it's clear we can't rely on the average human to vote with their wallet and need actual legal changes. That or actually found a gamer terrorist group and threaten them into stopping.


Anonymous 08/08/2019 (Thu) 16:28:28 [Preview] No.11890 del
>>11889
Even worse, while Horse Armor is still a joke (that people bought anyway), content like Fire Emblem's DLC is celebrated now, even though it is the same type and amount of content.


Anonymous 08/10/2019 (Sat) 10:17:31 [Preview] No.11995 del
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>>11770
2007 was the beginning of the end, but i wouldn't say it was the worst one imho. 2015 was way worse.



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