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Durable dmg in hd2 Anonymous 10/24/2026 (Sat) 18:07 [Preview] No. 14114
>hidden mechanic
>Counter intuitive
>Makes negative sense
>Need a spreadsheet, wiki and mods to calculater.

Arrowhead, more like retardhead.
they should just make it 'pierce' and 'shred' damage; and 2 hp bars, 'hard' for most bodyparts and weakspots, and 'fleshy' for bulky monsters.
A bodypart can only have 1 hp bar. 'shred' dmg is done by the likes of hollow point or shotguns. Some weapons, that pierce and Then explode, do both.
The 'shred' of a shotgun wont go deep in a weakspot (like a control unit or brain), hence it does less dmg. likewise a piercing projectile doesnt shred the meat of Fleshy enemies who arent much affected by bleeding and vital organs (like flesh mobs). This dmg reduction (shred dmg vs hard hp bar and pierce dmg vs fleshy hp bar) ehould be 80%.

Note: i have never played that game. I pirated both helldivers 1 n 2 but it didnt open on my pc.


Even simpler Anonymous 10/24/2026 (Sat) 18:12 [Preview] No.14115 del
Actually, just make it a tag. IE
Shotgun and fire has [shred] tag, so it does 80% less dmg to Hard bodyparts (like most automatons or armor).
Most assault rifles have [pierce] tag, so they do 80% less dmg to bug butts and automatons' guts.
Explosives have [explosion] tag, which doesnt suffer from this dmg reduction.

This is also good because now you can make the assault rifles different from each other, by simply changing a tag (cuz some are hollow point, other armor piercing). Very good, since currently all assault rifles are the exact same gun.



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