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post some fucking video games this time

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julia 06/02/2022 (Thu) 04:43:24 [Preview] No. 12364 [Reply] [Last 50 Posts]


Anonymous 02/03/2023 (Fri) 10:16 [Preview] No.12377 del
>>12364
That's not My Dystopian Robot Girlfriend, that's some ad infested shitshow.
https://incontinentcell.itch.io/factorial-omega


Anonymous 02/03/2023 (Fri) 10:17 [Preview] No.12378 del
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>>12377
>>12364
forgot pic



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F-Zero sequel when Nintendo? Why do you delay these things so much for zero reason? Christ compels you

https://youtu.be/oUFoaNzWkz8?t=93


Anonymous 12/04/2022 (Sun) 20:33 [Preview] No.12370 del
HELLS, YEAH! WE NEED F-ZERO!!


Anonymous 12/23/2022 (Fri) 06:46 [Preview] No.12373 del
>>12368
Probably never OP. Maybe try other similar racing games like Redout or Blur



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Underrail: Expeditions Anonymous 08/07/2019 (Wed) 20:44:01 [Preview] No. 11796 [Reply] [Last 50 Posts]
After the thread was so rudely interrupted on 8ch, let's talk some more about Underrail and it's newest expansion.


Anonymous 08/07/2019 (Wed) 20:46:15 [Preview] No.11798 del
I'm running a pure PSI build right now on Dominating, and I'm loving it. Every encounter is hard, and every skill I nab ends up severely affecting my tactics. Reached the DLC area not so long ago, and the new enemies are completely different from their base game counterparts, holy shit.


Anonymous 04/07/2022 (Thu) 00:25:52 [Preview] No.12358 del
I never thought to check 8ch for underrail threads. Oh well, kek


Anonymous 09/03/2022 (Sat) 14:30 [Preview] No.12367 del
>>12358
8chan has a board or thread for everything, shame you need the darkweb to access it



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Anonymous 05/11/2022 (Wed) 18:57:40 [Preview] No. 12363 [Reply] [Last 50 Posts]
https://placebattle.io/

come draw some shit



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/agdg/ & /vm/ ~ Amateur Gamedev General & Modding Anonymous 08/07/2019 (Wed) 13:28:55 [Preview] No. 11733 [Reply] [Last 50 Posts]
WHAT DO WE DO WITH DEMO DAY EDITION

Resources
>#8/agdg/ via irc.rizon.net

>Dev resources: http://8agdg.wikidot.com/resources

Links
>Wiki: http://8agdg.wikidot.com/

Announcements
>QUARTERLY DEMO DAY SCHEDULED FOR August 8th (08/08)

>Please contribute to the wiki if you can

Post progress if you got it anons, don't let the death of our old home stop you.
13 posts and 5 images omitted.


Anonymous 09/02/2019 (Mon) 11:33:37 [Preview] No.12055 del
bump


Anonymous 11/11/2020 (Wed) 15:58:47 [Preview] No.12225 del


Anonymous 03/05/2021 (Fri) 00:03:05 [Preview] No.12265 del
So is this thread still alive or not?


Anonymous 03/23/2022 (Wed) 03:04:48 [Preview] No.12357 del


Anonymous 04/27/2022 (Wed) 03:11:21 [Preview] No.12360 del
>>12265
maybe



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Anonymous 08/17/2021 (Tue) 09:04:42 [Preview] No. 12304 [Reply] [Last 50 Posts]
you liked her more than Maya admit it


Anonymous 02/03/2022 (Thu) 16:20:51 [Preview] No.12353 del
cool gentoo necklace


Anonymous 03/17/2022 (Thu) 00:53:47 [Preview] No.12356 del
>>12353
kek i'm op. we really did try but people don't want to post here. I think faggots don't think they are missing anything in their shitty websites. or a better question, what are we looking for?


Anonymous 04/27/2022 (Wed) 03:13:01 [Preview] No.12361 del
>>12356
>we really did try but people don't want to post here

everyone's on sportschan or anon cafe right now OP


>what are we looking for?
Hating video games and fun. Or the opposite. Depends



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SS13 Hippie Station CKEY:CID Database Leak DeFactkDaemon 12/11/2021 (Sat) 14:44:23 [Preview] No. 12335 [Reply] [Last 50 Posts]
I have been designing a Computer ID ("CID") spoofer--considering that the CID generation algorithm is known--for BYOND, and thought about adding an impersonation functionality to it. (i.e., you could set your CID to that of someone else's and basically steal their identity, or even get them banned on SS13 servers.)
So far it is working good, albeit a bit slow as it has to brute force all the possible combinations and match them against the CID obtained from BYOND's algorithm.

But this would require that you know the victims' CID prior to the spoofing process, and this means spending some time on first getting to find out their' CID's.
However, I remember that approximately one year ago there was a database leak of Hippie Station which contained a lengthy list of all of their (somewhat size-able) playerbase Client Keys ("CKEY") in addition to their CID's. (Meaning that you don't have to setup a trap to find out the victims' CID anymore.)

I been in search of said leak for the past few days now, but so far have had little luck in finding any clue as all the threads on 4chan or other forums would lead to dead links or only small portions of the leak. I was wondering if anyone here happens to have full access to it and is willing to share it with me.

Thanks.


Anonymous 01/15/2022 (Sat) 21:20:24 [Preview] No.12343 del
>>12335
don't give him the leak


Anonymous 02/05/2022 (Sat) 03:17:50 [Preview] No.12354 del
>>12343
no give it out. We need it



sparts GET Anonymous 01/15/2022 (Sat) 21:35:07 [Preview] No. 12345 [Reply] [Last 50 Posts]
quit the games and get CR from below the exhaust fumes, he's n danger


Anonymous 01/19/2022 (Wed) 00:52:31 [Preview] No.12346 del
>>12345
oh shi-


Anonymous 01/19/2022 (Wed) 03:01:58 [Preview] No.12347 del
>>12345
Looking good CR!


Anonymous 01/23/2022 (Sun) 07:11:10 [Preview] No.12350 del
I play many games like minecraft, stalker and tomb raider. Some games found on https://thenewpiratebay.org/ and some play online. The download from torrent can put you in any problem but the direct download has never seen cases of putting the user at risk because of downloading. In such cases use vpn. For some people, the wide collection posted on the torrent sites might be good and for some, it might be bad


Anonymous 01/24/2022 (Mon) 00:11:25 [Preview] No.12351 del
>>12350
No we're good with not going to a random url


Anonymous 01/24/2022 (Mon) 00:12:29 [Preview] No.12352 del
>>12345
OMG CR THAT IS NOT HOW YOU DRIVE A CAR.



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Splatoon bunker Anonymous 08/05/2019 (Mon) 19:10:32 [Preview] No. 11575 [Reply] [Last 50 Posts]
Post squids.

Current rotations:
https://splatoon2.ink/

Future (Salmon Run) rotations:
https://content.oatmealdome.me/bcat/salmon_run


Anonymous 01/15/2022 (Sat) 00:44:36 [Preview] No.12342 del
>>11575
game's kinda ded though





Anonymous 06/12/2018 (Tue) 18:36:44 [Preview] No.11508 del
>>11507
Time for the stereotypical bruiser type enemies, these guys have an obvious weak spot, and are easy to deal with just like in the classics once you know their tricks. From time to time, just like the 2d classics, they are placed on difficult platforming sections, however unlike the classics the game doesn't punish you via insta death, more on that on level design. Additionally just like the classics you'll sometimes deal with more than just one at a time. In general if you see these guys expect lots of dodging and kiting due to the added aspect of 3d. Or sometimes you'll encounter 2 to 3 of these at a time if you fail specific platforming sections.

Now for what I hate in games with platforming, the swarm enemies, these guys aren't really spammed during platforming sections like the original 2d games as much. Instead you will see their presence very much pronounced during boss fights. They either serve as a means of regen health for the boss, or actually distract you during the bossfight. This is something not that commonly seen in the 2d classics, however I honestly prefer to see swarm type enemies in bossfights rather than platforming segments. It just doesn't feel fair when I fail a platforming segment due to a stray enemy spawning out of nowhere, but it does feel fair that I failed a platforming segment due to my negligence of regular enemies, or my inability to properly dodge an enemy projectile. But this may just be player preference on what constitutes as fair, and unfair gameplay mechanics.

As previously mentioned the enemy boss movements are extremely varied and significantly affect the way in which you approach a fight. My only complaint is that unlike the classic Megaman games you can't appropriately prepare for a bossfight or enemy types. To be fair bossfights are foreshadowed heavily, but unless you read into the subtext you won't have a clue into the boss' abilities. This simplicity from the 2d titles where you can make a logical deduction on a boss' weakness before you enter a stage is sorely missing from this 3d adaptation. It's not all gloom and doom however, with enough skill most of the bosses are beatable with even the most suboptimal of builds.

Now you may be telling yourself; "Can't you just change weapons on the fly just like the classics? Why is this an issue?" For the most part, yes, yes you can, but that's only for your buster unit. The buster unit comes in upgrade packages you can install and uninstall at any time you wont, the same can't be said about your sideweapons. This means that if you decided to take with you a mine spreader or a funnels spammer gun and didn't know you were fighting a really nimble opponent who can fly, that sideweapon is fucking useless. And if you decided not to upgrade the range on your buster and instead went full damage and speed, prepare to cry tears of blood. But yeah, this is a design choice deviation from 2d that I personally feel have proven, detracts from the game a bit, not significantly, but just a bit.


Anonymous 06/12/2018 (Tue) 20:08:38 [Preview] No.11509 del
>>11508
Level Design
As said previously when I shitted on Prime, the backtracking is minimal since all ruins you explore has unlockable shortcuts. However there's more to that, there's also moving platforms, platforms littered with enemies and platforms that disintegrate or break if you stand on them for too long. Things that were again a staple of the Megaman series when it was in 2d.

However there is something that is either a hit or miss depending on your tastes. The game doesn't punish you when you fail platforming segments with outright death. Meaning there's no such thing as an insta deathpit in the game, there are pits full of enemies and traps, but that's as far as it goes to punish you. However in my opinion I honestly prefer that, since the focus of this entry's design is not really the platforming but the shooting and RPG mechanics. Yeah it's a missed opportunity in a way, however and rarely do the punishments feel really severe at all.


Anonymous 06/12/2018 (Tue) 20:21:05 [Preview] No.11510 del
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>>11509
Difficulty

It's a mixed bag here, there's an obvious progression to it, but honestly if you pay attention you shouldn't be dying to any of the grunts, or even bruisers in the game. There is one really big peeve I have with the game here, that being that the difficulty settings can't be manually changed. Instead you'll have to pass a Digger License test. IIRC there's 3 ranks, B, A and S, the game starts you off at C. The test for B and A are actually fucking easy, however the test for S is fucking hard, like really hard due to the absurd time limit you have for it.

If you're able to pass the S License test however that means you know of the game's deeper meta tricks so I guess it's kind of rewarding in a sense. Additionally in order to make the game EVEN MORE HARDER you have to pass the game while already possessing an S Class License. So again it sort of is rewarding and it's also a New Game+ incentive for replayability, but I ain't gonna lie, I hate it when games lock away the hardest game mode possible via hoops and loops like this.

So yeah, superior game and 2d to 3d adaptation, get fucked Primefags.


Anonymous 01/29/2019 (Tue) 23:45:55 [Preview] No.11519 del
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>>11510

Thank you for these posts. What a good-ass game MML2 is. Trillions of times better than MPrime.


Anonymous 01/15/2022 (Sat) 00:43:12 [Preview] No.12341 del
>>11505
>>11506
>>11507
>>11508
>>11509
ty for the assburger posts fren

+1 like