08/04/2020 (Tue) 22:20:34
>>38946>How the player picks whom the independent attacks? What prevents a player using the independent to weaken a rival?
The player doesn't pick, it follows a strict set of rules, attacking if say, they can afford to outflank by a certain number,>I guess this order has a prerequisite: an Attack has to go against a neighbouring province they can join in.
By name, yes, but not necessarily by mechanics. A player may want to make harassing attacks without committing to holding the captured territory, and this would require renaming it. Or leave it as it is, easier to understand and a player may send a single unit to Attack and all else as Support Attack.>Do everyone has a capital, and only those areas count, which are connected to that?
No, as:>What if there are several patches of land on the hand of a player?
Each produces and distributes units on its own.>Is this simply a number which tells us how much unit can be produced on a territory? They just simply add up? Or there's a formula to that?
Simple addition. Risk usually has a bonus if some areas are held in their entirety.
Most simply every territory can have the same value, such as 1. Maybe some areas have more, like 3. For balance during pre-game territorial distribution there's a separate randomization for each production value, so each player gets 1 territory with a worth of 3 and 3 with a worth of 1 or something in this line.>So this is kind of a diplomacy?
Yes, players will already be informally discussing truces and alliances (neither needs a specific mechanic, it's simply where the players decide to attack) anyway.>Also this is basically for moving units (from the territory they were produced, or stationed)?